Files
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

73 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class abilitiesAIBehavior : AIBehaviorInfo
{
[Header ("Custom Settings")]
[Space]
public AIAbilitiesSystemBrain mainAIAbilitiesSystemBrain;
public override void updateAI ()
{
if (!behaviorEnabled) {
return;
}
mainAIAbilitiesSystemBrain.updateAI ();
}
public override void updateAIBehaviorState ()
{
if (!behaviorEnabled) {
return;
}
mainAIAbilitiesSystemBrain.updateBehavior ();
}
public override void updateAIAttackState (bool canUseAttack)
{
if (!behaviorEnabled) {
return;
}
mainAIAbilitiesSystemBrain.updateAIAttackState (canUseAttack);
}
public override void setSystemActiveState (bool state)
{
if (!behaviorEnabled) {
return;
}
mainAIAbilitiesSystemBrain.setSystemActiveState (state);
}
public override void setWaitToActivateAttackActiveState (bool state)
{
mainAIAbilitiesSystemBrain.setWaitToActivateAttackActiveState (state);
}
public override void stopCurrentAttackInProcess ()
{
mainAIAbilitiesSystemBrain.stopCurrentAttackInProcess ();
}
public override void setTurnBasedCombatActionActiveState (bool state)
{
mainAIAbilitiesSystemBrain.setTurnBasedCombatActionActiveState (state);
}
public override void checkAIBehaviorStateOnCharacterSpawn ()
{
mainAIAbilitiesSystemBrain.checkAIBehaviorStateOnCharacterSpawn ();
}
public override void checkAIBehaviorStateOnCharacterDespawn ()
{
mainAIAbilitiesSystemBrain.checkAIBehaviorStateOnCharacterDespawn ();
}
}