Files
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

110 lines
2.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class useAbilitySimpleAIAction : simpleAIAction
{
[Header ("Custom Settings")]
[Space]
public string currentAbilityName;
public float minWaitTimeToFinishAbility = 0.4f;
[Space]
[Header ("Debug")]
[Space]
public bool abilityInProcess;
[Space]
[Header ("Components")]
[Space]
public AIAbilitiesSystemBrain mainAIAbilitiesSystemBrain;
public findObjectivesSystem mainFindObjectivesSystem;
public playerCamera mainPlayerCamera;
float lastTimeAbilityUsed;
public void setCurrentAbilityName (string abilityName)
{
currentAbilityName = abilityName;
}
public void setCurrentAbilityNameAndStartAIAction (string abilityName)
{
setCurrentAbilityName (abilityName);
startAIAction ();
}
public override void startAIAction ()
{
base.startAIAction ();
if (actionActive) {
if (actionUsedByPlayer) {
} else {
mainFindObjectivesSystem.setPossibleTargetForTurnBasedCombatSystemAsCustomTargetToLook ();
mainFindObjectivesSystem.setIgnoreLookAtDirectionActiveState (true);
}
mainPlayerCamera.pauseOrPlayCamera (true);
mainPlayerCamera.changeCameraRotationState (true);
if (actionUsedByPlayer) {
mainPlayerCamera.lookAtTemporalObjectToLookAtTarget ();
}
lastTimeAbilityUsed = Time.time;
mainAIAbilitiesSystemBrain.setAndActivateAbilityByName (currentAbilityName);
}
}
public override void updateSystem ()
{
if (!actionActive) {
return;
}
if (!mainAIAbilitiesSystemBrain.isAbilityInProcess () && Time.time > minWaitTimeToFinishAbility + lastTimeAbilityUsed) {
endAIAction ();
return;
}
if (!actionUsedByPlayer) {
mainFindObjectivesSystem.lookAtCurrentPlaceToShoot ();
mainFindObjectivesSystem.AINavMeshManager.lookAtTaget (true);
mainFindObjectivesSystem.AINavMeshManager.moveNavMesh (Vector3.zero, false, false);
}
}
public override void resetStatesOnActionEnd ()
{
mainPlayerCamera.pauseOrPlayCamera (false);
mainPlayerCamera.changeCameraRotationState (false);
if (actionUsedByPlayer) {
mainPlayerCamera.setLookAtTargetStateInput (false);
} else {
mainFindObjectivesSystem.AINavMeshManager.lookAtTaget (false);
mainFindObjectivesSystem.AINavMeshManager.moveNavMesh (Vector3.zero, false, false);
mainFindObjectivesSystem.setIgnoreLookAtDirectionActiveState (false);
}
}
}