57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static sharedActionSystem;
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public class sharedActionZoneManager : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool sharedActionZonesEnabled = true;
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[Space]
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[Header ("Shared Action Zone Settings")]
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[Space]
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public List<sharedActionZone> sharedActionZoneList = new List<sharedActionZone> ();
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public bool isSharedActionZonesEnabled ()
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{
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return sharedActionZonesEnabled;
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}
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public List<sharedActionZone> getSharedActionZoneList ()
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{
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return sharedActionZoneList;
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}
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public void setSharedActionZonesEnabledState (bool state)
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{
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sharedActionZonesEnabled = state;
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}
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public void getAllSharedActionZonesOnScene ()
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{
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sharedActionZoneList.Clear ();
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sharedActionZone [] newSharedActionZoneList = FindObjectsOfType<sharedActionZone> ();
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foreach (sharedActionZone currentSharedActionZone in newSharedActionZoneList) {
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if (!sharedActionZoneList.Contains (currentSharedActionZone)) {
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sharedActionZoneList.Add (currentSharedActionZone);
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}
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}
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updateComponent ();
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}
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void updateComponent ()
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{
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GKC_Utils.updateComponent (this);
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GKC_Utils.updateDirtyScene ("Update Shared Action Manager", gameObject);
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}
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}
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