11 lines
355 B
C#
11 lines
355 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu (fileName = "Melee Weapon Transform Data", menuName = "GKC/Create Melee Weapon Transform Data", order = 51)]
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public class meleeWeaponTransformData : ScriptableObject
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{
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public string meleeWeaponName;
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public objectTransformInfo mainObjectTransformInfo;
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}
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