93 lines
2.0 KiB
C#
93 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu (fileName = "Crafting Blueprint Template", menuName = "GKC/Create Crafting Blueprint Template", order = 51)]
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public class craftingBlueprintInfoTemplate : ScriptableObject
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{
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public string Name;
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public int ID = 0;
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[Space]
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public int amountObtained = 1;
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[Space]
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public bool isRawMaterial;
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[Space]
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[Header ("Object To Place Settings")]
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[Space]
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public bool useObjectToPlace;
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public GameObject objectToPlace;
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public Vector3 objectToPlacePositionOffset;
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[Space]
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public bool useCustomLayerMaskToPlaceObject;
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public LayerMask customLayerMaskToPlaceObject;
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public LayerMask layerMaskToAttachObject;
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[Space]
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public bool objectCanBeRotatedOnYAxis = true;
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public bool objectCanBeRotatedOnXAxis;
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[Space]
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[Header ("Craft Object In Time Settings")]
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[Space]
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public bool craftObjectInTime;
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public float timeToCraftObject;
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[Space]
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[Space]
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[Header ("Craft Ingredients Settings")]
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[Space]
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public List<craftingIngredientObjectInfo> craftingIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
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[Space]
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[Header ("Repair Ingredients Settings")]
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[Space]
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public List<craftingIngredientObjectInfo> repairIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
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[Space]
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[Header ("Broken Ingredients Settings")]
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[Space]
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public List<craftingIngredientObjectInfo> brokenIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
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[Space]
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[Header ("Disassemble Ingredients Settings")]
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[Space]
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public List<craftingIngredientObjectInfo> disassembleIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
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[Space]
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[Space]
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[Header ("Stats Settings")]
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[Space]
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public bool checkStatsInfoToCraft;
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[Space]
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public List<craftingStatInfo> craftingStatInfoToCraftList = new List<craftingStatInfo> ();
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[Space]
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[Header ("Process Material Settings")]
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[Space]
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public List<processMaterialInfo> processMaterialInfoList = new List<processMaterialInfo> ();
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} |