Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Crafting System/craftingBlueprintInfoTemplate.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

93 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Crafting Blueprint Template", menuName = "GKC/Create Crafting Blueprint Template", order = 51)]
public class craftingBlueprintInfoTemplate : ScriptableObject
{
public string Name;
public int ID = 0;
[Space]
public int amountObtained = 1;
[Space]
public bool isRawMaterial;
[Space]
[Header ("Object To Place Settings")]
[Space]
public bool useObjectToPlace;
public GameObject objectToPlace;
public Vector3 objectToPlacePositionOffset;
[Space]
public bool useCustomLayerMaskToPlaceObject;
public LayerMask customLayerMaskToPlaceObject;
public LayerMask layerMaskToAttachObject;
[Space]
public bool objectCanBeRotatedOnYAxis = true;
public bool objectCanBeRotatedOnXAxis;
[Space]
[Header ("Craft Object In Time Settings")]
[Space]
public bool craftObjectInTime;
public float timeToCraftObject;
[Space]
[Space]
[Header ("Craft Ingredients Settings")]
[Space]
public List<craftingIngredientObjectInfo> craftingIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
[Space]
[Header ("Repair Ingredients Settings")]
[Space]
public List<craftingIngredientObjectInfo> repairIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
[Space]
[Header ("Broken Ingredients Settings")]
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public List<craftingIngredientObjectInfo> brokenIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
[Space]
[Header ("Disassemble Ingredients Settings")]
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public List<craftingIngredientObjectInfo> disassembleIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
[Space]
[Space]
[Header ("Stats Settings")]
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public bool checkStatsInfoToCraft;
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public List<craftingStatInfo> craftingStatInfoToCraftList = new List<craftingStatInfo> ();
[Space]
[Header ("Process Material Settings")]
[Space]
public List<processMaterialInfo> processMaterialInfoList = new List<processMaterialInfo> ();
}