Files
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

1064 lines
43 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
public class ExtendedMenuEditor : EditorWindow
{
[MenuItem ("GameObject/GKC/Objects Options/Enable GameObject", false, 4)]
static void enableCurrentSelectedGameObject ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
currentObjectSelected.SetActive (true);
}
}
[MenuItem ("GameObject/GKC/Objects Options/Disable GameObject", false, 4)]
static void disableCurrentSelectedGameObject ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
currentObjectSelected.SetActive (false);
}
}
[MenuItem ("GameObject/GKC/Objects Options/Toggle GameObject Active", false, 4)]
static void toggleActiveCurrentSelectedGameObject ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
currentObjectSelected.SetActive (!currentObjectSelected.activeSelf);
}
}
[MenuItem ("GameObject/GKC/Create New Character", false, 1)]
static void createNewPlayer ()
{
GetWindow<CharacterCreatorEditor> ();
}
[MenuItem ("Game Kit Controller/Create New Character", false, 1)]
public static void createNewPlayerMain ()
{
GetWindow<CharacterCreatorEditor> ();
}
[MenuItem ("GameObject/GKC/Create Prefabs Manager", false, 2)]
static void createPrefabsManager1 ()
{
addPrefabsManagerToScene ();
}
[MenuItem ("Game Kit Controller/Create Prefabs Manager", false, 501)]
static void createPrefabsManager2 ()
{
addPrefabsManagerToScene ();
}
public static void addPrefabsManagerToScene ()
{
prefabsManager newPrefabsManager = FindObjectOfType<prefabsManager> ();
if (newPrefabsManager != null) {
Debug.Log ("There is already a Prefabs Manager in the scene");
Selection.activeGameObject = newPrefabsManager.gameObject;
} else {
string prefabsPath = pathInfoValues.getPrefabsManagerPrefabPath ();
GameObject prefabsManagerPrefab = (GameObject)AssetDatabase.LoadAssetAtPath (prefabsPath, typeof (GameObject));
if (prefabsManagerPrefab != null) {
GameObject newPrefabsManagerGameObject = (GameObject)Instantiate (prefabsManagerPrefab, Vector3.zero, Quaternion.identity);
newPrefabsManagerGameObject.name = "Prefabs Manager";
newPrefabsManagerGameObject.transform.position = Vector3.zero;
newPrefabsManagerGameObject.transform.rotation = Quaternion.identity;
Selection.activeGameObject = newPrefabsManagerGameObject;
Debug.Log ("Prefabs Manager added to the scene");
} else {
Debug.Log ("WARNING: Prefabs Manager hasn't been found on the project, make sure to configure an object with that name");
}
}
}
[MenuItem ("Game Kit Controller/Main Managers/Mission Manager/Add Main Mission Manager", false, 4)]
static void createMainMissionManager ()
{
objectiveManager newObjectiveManager = FindObjectOfType<objectiveManager> ();
if (newObjectiveManager == null) {
instantiatePrefabByName ("Main Objective Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newObjectiveManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Mission Manager/Select Main Mission Manager On Scene", false, 4)]
static void selectMainMissionManager ()
{
objectiveManager mainObjectiveManager = FindObjectOfType<objectiveManager> ();
if (mainObjectiveManager != null) {
GKC_Utils.setActiveGameObjectInEditor (mainObjectiveManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Dialog Manager/Add Main Dialog Manager", false, 5)]
static void createMainDialogManager ()
{
dialogManager newDialogManager = FindObjectOfType<dialogManager> ();
if (newDialogManager == null) {
instantiatePrefabByName ("Main Dialog Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newDialogManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Dialog Manager/Select Main Dialog Manager On Scene", false, 5)]
static void selectMainDialogManager ()
{
dialogManager mainDialogManager = FindObjectOfType<dialogManager> ();
if (mainDialogManager != null) {
GKC_Utils.setActiveGameObjectInEditor (mainDialogManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Dialog Manager/Add Dialog System To Current Character", false, 5)]
static void addDialogSystemToCurrentCharacter ()
{
dialogManager newDialogManager = FindObjectOfType<dialogManager> ();
if (newDialogManager == null) {
createMainDialogManager ();
newDialogManager = FindObjectOfType<dialogManager> ();
}
if (newDialogManager != null) {
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerController currentPlayerController = currentObjectSelected.GetComponentInChildren<playerController> ();
Transform newDialogContentParent = currentObjectSelected.transform;
if (currentPlayerController != null) {
if (currentObjectSelected == currentPlayerController.gameObject) {
Debug.Log ("player controller selected");
newDialogContentParent = currentObjectSelected.transform.parent;
} else {
Debug.Log ("parent selected");
currentObjectSelected = currentPlayerController.gameObject;
}
} else {
Debug.Log ("no character selected");
}
dialogContentSystem newDialogContentSystem = newDialogContentParent.GetComponentInChildren<dialogContentSystem> ();
if (newDialogContentSystem == null) {
newDialogManager.addDialogContentToCharacter (newDialogContentParent, currentObjectSelected);
} else {
Debug.Log ("The current character selected already has a dialog content system.\n" +
"Make sure to select a character which hasn't this object already assigned");
}
} else {
Debug.Log ("There is no current character selected in the editor.\n " +
"Make sure to select the gameObject that is going to have this dialog assigned");
}
}
}
[MenuItem ("Game Kit Controller/Main Managers/Level-Scene Manager In-Game/Add Change Level By Button", false, 6)]
static void createMainLevelManagerIngameByButton ()
{
instantiatePrefabByName ("Change Level Trigger (By Button)");
}
[MenuItem ("Game Kit Controller/Main Managers/Level-Scene Manager In-Game/Add Change Level By Event", false, 7)]
static void createMainLevelManagerIngameByEvent ()
{
instantiatePrefabByName ("Change Level Trigger (By Event)");
}
[MenuItem ("Game Kit Controller/Main Managers/Level-Scene Manager In-Game/Add Change Level By Trigger", false, 8)]
static void createMainLevelManagerIngameByTrigger ()
{
instantiatePrefabByName ("Change Level Trigger (By Trigger)");
}
[MenuItem ("Game Kit Controller/Main Managers/Level-Scene Manager In-Game/Add Travel Station System", false, 9)]
static void createTraveStationSystem ()
{
instantiatePrefabByName ("Travel Station");
}
[MenuItem ("Game Kit Controller/Main Managers/Action System/Add Action System Trigger By Button", false, 10)]
static void createActionSystemTriggerByButton ()
{
instantiatePrefabByName ("Action System Trigger (Empty Button)");
}
[MenuItem ("Game Kit Controller/Main Managers/Action System/Add Action System Trigger Automatic", false, 10)]
static void createActionSystemTriggerAutomatic ()
{
instantiatePrefabByName ("Action System Trigger (Empty Automatic)");
}
[MenuItem ("Game Kit Controller/Main Managers/Action System/Add Custom Action System Trigger", false, 10)]
static void createCustomActionSystemTrigger ()
{
instantiatePrefabByName ("Custom Action System Trigger");
}
[MenuItem ("Game Kit Controller/Main Managers/Inventory Manager/Add Main Inventory Manager", false, 4)]
static void createMainInventoryManager ()
{
inventoryListManager newInventoryListManager = FindObjectOfType<inventoryListManager> ();
if (newInventoryListManager == null) {
instantiatePrefabByName ("Main Inventory Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newInventoryListManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Inventory Manager/Add New Inventory Object", false, 4)]
static void createNewInventoryObject ()
{
inventoryListManager newInventoryListManager = FindObjectOfType<inventoryListManager> ();
if (newInventoryListManager == null) {
instantiatePrefabByName ("Main Inventory Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newInventoryListManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Decal Manager/Add Main Decal Manager", false, 4)]
static void createMainDecalManager ()
{
decalManager newDecalManager = FindObjectOfType<decalManager> ();
if (newDecalManager == null) {
instantiatePrefabByName ("Decal Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newDecalManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Pickup Manager/Add Main Pickup Manager", false, 4)]
static void createMainPickupManager ()
{
pickUpManager newPickUpManager = FindObjectOfType<pickUpManager> ();
if (newPickUpManager == null) {
instantiatePrefabByName ("Pickup Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newPickUpManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Camera Shake Manager/Add Main Camera Shake Manager", false, 4)]
static void createMaiCameraShakeManager ()
{
externalShakeListManager newExternalShakeListManager = FindObjectOfType<externalShakeListManager> ();
if (newExternalShakeListManager == null) {
instantiatePrefabByName ("External Shake List Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newExternalShakeListManager.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Faction Manager/Add Main Faction Manager", false, 4)]
static void createMaiFactionManager ()
{
factionSystem newFactionSystem = FindObjectOfType<factionSystem> ();
if (newFactionSystem == null) {
instantiatePrefabByName ("Faction System");
} else {
GKC_Utils.setActiveGameObjectInEditor (newFactionSystem.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Damage On Screen Info Manager/Add Main Damage On Screen Info Manager", false, 4)]
static void createMaiDamageOnScreenInfoManager ()
{
damageOnScreenInfoSystem newDamageOnScreenInfoSystem = FindObjectOfType<damageOnScreenInfoSystem> ();
if (newDamageOnScreenInfoSystem == null) {
instantiatePrefabByName ("Damage On Screen Info Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newDamageOnScreenInfoSystem.gameObject);
}
}
[MenuItem ("Game Kit Controller/Main Managers/Add All Main Managers Into Scene", false, 20)]
static void addAllMainManagersIntoScene ()
{
GKC_Utils.addAllMainManagersToScene ();
}
public static void instantiatePrefabByName (string prefabName)
{
prefabsManager newPrefabsManager = FindObjectOfType<prefabsManager> ();
if (newPrefabsManager == null) {
addPrefabsManagerToScene ();
newPrefabsManager = FindObjectOfType<prefabsManager> ();
}
if (newPrefabsManager != null) {
newPrefabsManager.spawnPrefabByName (prefabName);
newPrefabsManager.selectLastPrefabSpawned ();
}
}
//Custom Toolbar Functions
[MenuItem ("Game Kit Controller/Others/Select Main Player", false, 504)]
public static void selectMainPlayerOnScene ()
{
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
GKC_Utils.setActiveGameObjectInEditor (currentPlayer);
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Inventory", false, 504)]
public static void SelectMainPlayerInventory ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayer, typeof (inventoryManager));
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Controller", false, 504)]
public static void SelectMainPlayerController ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayer, typeof (playerController));
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Controller Input", false, 504)]
public static void SelectMainPlayerInput ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayer, typeof (playerInputManager));
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Input Manager", false, 504)]
public static void SelectMainInput ()
{
gameManager currentGameManager = FindObjectOfType<gameManager> ();
if (currentGameManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentGameManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentGameManager.gameObject, typeof (inputManager));
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Camera", false, 504)]
public static void SelectMainPlayerCamera ()
{
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerCamera currentPlayerCamera = currentPlayerComponentsManager.getPlayerCamera ();
if (currentPlayerCamera != null) {
GKC_Utils.setActiveGameObjectInEditor (currentPlayerCamera.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayerCamera.gameObject, typeof (playerCamera));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Toggle Main Player Camera View", false, 504)]
public static void ToggleMainPlayerCameraView ()
{
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerCamera currentPlayerCamera = currentPlayerComponentsManager.getPlayerCamera ();
if (currentPlayerCamera != null) {
currentPlayerCamera.toggleViewOnEditor ();
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Player Controller", false, 504)]
public static void SelectCurrentPlayerController ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerController currentPlayerController = currentPlayerComponentsManager.getPlayerController ();
if (currentPlayerController != null) {
GKC_Utils.setActiveGameObjectInEditor (currentPlayerController.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayerController.gameObject, typeof (playerController));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Player Input Manager", false, 504)]
public static void SelectCurrentPlayerInputManager ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerInputManager currentPlayerInputManager = currentPlayerComponentsManager.getPlayerInputManager ();
if (currentPlayerInputManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentPlayerInputManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayerInputManager.gameObject, typeof (playerInputManager));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Player States Manager", false, 504)]
public static void SelectCurrentPlayerStatesManager ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerStatesManager currentPlayerStatesManager = currentPlayerComponentsManager.getPlayerStatesManager ();
if (currentPlayerStatesManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentPlayerStatesManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayerStatesManager.gameObject, typeof (playerStatesManager));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Remote Events", false, 504)]
public static void SelectCurrentRemoteEvents ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
remoteEventSystem currentRemoteEventSystem = currentPlayerComponentsManager.getRemoteEventSystem ();
if (currentRemoteEventSystem != null) {
GKC_Utils.setActiveGameObjectInEditor (currentRemoteEventSystem.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentRemoteEventSystem.gameObject, typeof (remoteEventSystem));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Weapons Manager", false, 504)]
public static void SelectMainPlayerWeaponsManager ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerWeaponsManager currentPlayerWeaponsManager = currentPlayerComponentsManager.getPlayerWeaponsManager ();
if (currentPlayerWeaponsManager != null) {
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayerWeaponsManager.gameObject, typeof (playerWeaponsManager));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Weapons Manager", false, 504)]
public static void SelectCurrentCharacterWeaponsManager ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
Debug.Log ("located " + currentPlayerComponentsManager.name);
if (currentPlayerComponentsManager != null) {
playerWeaponsManager currentPlayerWeaponsManager = currentPlayerComponentsManager.getPlayerWeaponsManager ();
Debug.Log ("armas");
if (currentPlayerWeaponsManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentPlayerWeaponsManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentPlayerWeaponsManager.gameObject, typeof (playerWeaponsManager));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Fire Weapons", false, 504)]
public static void SelectMainPlayerFireWeapons ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerWeaponsManager currentPlayerWeaponsManager = currentPlayerComponentsManager.getPlayerWeaponsManager ();
if (currentPlayerWeaponsManager != null) {
currentPlayerWeaponsManager.selectFirstWeaponGameObjectOnEditor ();
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Fire Weapons", false, 504)]
public static void SelectCurrentCharacterFireWeapons ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerWeaponsManager currentPlayerWeaponsManager = currentPlayerComponentsManager.getPlayerWeaponsManager ();
if (currentPlayerWeaponsManager != null) {
currentPlayerWeaponsManager.selectFirstWeaponGameObjectOnEditor ();
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Close Combat", false, 504)]
public static void SelectMainPlayerCloseCombat ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
closeCombatSystem currentCloseCombatSystem = currentPlayerComponentsManager.getCloseCombatSystem ();
if (currentCloseCombatSystem != null) {
GKC_Utils.setActiveGameObjectInEditor (currentCloseCombatSystem.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentCloseCombatSystem.gameObject, typeof (closeCombatSystem));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Close Combat", false, 504)]
public static void SelectCurrentCharacterCloseCombat ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
closeCombatSystem currentCloseCombatSystem = currentPlayerComponentsManager.getCloseCombatSystem ();
if (currentCloseCombatSystem != null) {
GKC_Utils.setActiveGameObjectInEditor (currentCloseCombatSystem.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentCloseCombatSystem.gameObject, typeof (closeCombatSystem));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Melee Weapons", false, 504)]
public static void SelectMainPlayerMeleeWeapons ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
grabbedObjectMeleeAttackSystem currentGrabbedObjectMeleeAttackSystem = currentPlayerComponentsManager.getGrabbedObjectMeleeAttackSystem ();
if (currentGrabbedObjectMeleeAttackSystem != null) {
GKC_Utils.setActiveGameObjectInEditor (currentGrabbedObjectMeleeAttackSystem.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentGrabbedObjectMeleeAttackSystem.gameObject, typeof (grabbedObjectMeleeAttackSystem));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Melee Weapons", false, 504)]
public static void SelectCurrentCharacterMeleeWeapons ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
grabbedObjectMeleeAttackSystem currentGrabbedObjectMeleeAttackSystem = currentPlayerComponentsManager.getGrabbedObjectMeleeAttackSystem ();
if (currentGrabbedObjectMeleeAttackSystem != null) {
GKC_Utils.setActiveGameObjectInEditor (currentGrabbedObjectMeleeAttackSystem.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentGrabbedObjectMeleeAttackSystem.gameObject, typeof (grabbedObjectMeleeAttackSystem));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Manual Character Creator", false, 504)]
public static void SelectMainPlayerManualCharacterCreator ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
buildPlayer currentBuildPlayer = currentPlayerComponentsManager.getBuildPlayer ();
if (currentBuildPlayer != null) {
GKC_Utils.setActiveGameObjectInEditor (currentBuildPlayer.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentBuildPlayer.gameObject, typeof (buildPlayer));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Manual Character Creator", false, 504)]
public static void SelectCurrentCharacterManualCharacterCreator ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
buildPlayer currentBuildPlayer = currentPlayerComponentsManager.getBuildPlayer ();
if (currentBuildPlayer != null) {
GKC_Utils.setActiveGameObjectInEditor (currentBuildPlayer.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentBuildPlayer.gameObject, typeof (buildPlayer));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Menu Pause", false, 504)]
public static void SelectMainPlayerMenuPause ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
menuPause currentMenuPause = currentPlayerComponentsManager.getPauseManager ();
if (currentMenuPause != null) {
GKC_Utils.setActiveGameObjectInEditor (currentMenuPause.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentMenuPause.gameObject, typeof (menuPause));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Map System", false, 504)]
public static void SelectMapSystem ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
mapSystem currentMapSystem = currentPlayerComponentsManager.getMapSystem ();
if (currentMapSystem != null) {
GKC_Utils.setActiveGameObjectInEditor (currentMapSystem.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentMapSystem.gameObject, typeof (mapSystem));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Health", false, 504)]
public static void SelectMainPlayerHealth ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
health currentHealth = currentPlayerComponentsManager.getHealth ();
if (currentHealth != null) {
GKC_Utils.setActiveGameObjectInEditor (currentHealth.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentHealth.gameObject, typeof (health));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Health", false, 504)]
public static void SelectCurrentCharacterHealth ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
health currentHealth = currentPlayerComponentsManager.getHealth ();
if (currentHealth != null) {
GKC_Utils.setActiveGameObjectInEditor (currentHealth.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentHealth.gameObject, typeof (health));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Player Character Custom Character Manager", false, 504)]
public static void SelectMainPlayerCharacterCustomCharacterManager ()
{
selectMainPlayerOnScene ();
GameObject currentPlayer = GKC_Utils.findMainPlayerOnScene ();
if (currentPlayer != null) {
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
customCharacterControllerManager currentCustomCharacterControllerManager = currentPlayerComponentsManager.getCustomCharacterControllerManager ();
if (currentCustomCharacterControllerManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentCustomCharacterControllerManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentCustomCharacterControllerManager.gameObject, typeof (customCharacterControllerManager));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Custom Character Manager", false, 504)]
public static void SelectCurrentCharacterCustomCharacterManager ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
customCharacterControllerManager currentCustomCharacterControllerManager = currentPlayerComponentsManager.getCustomCharacterControllerManager ();
if (currentCustomCharacterControllerManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentCustomCharacterControllerManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentCustomCharacterControllerManager.gameObject, typeof (customCharacterControllerManager));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character Find Objectives System", false, 504)]
public static void SelectCurrentCharacterFindObjectivesSystem ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
findObjectivesSystem currentFindObjectivesSystem = currentPlayerComponentsManager.getFindObjectivesSystem ();
if (currentFindObjectivesSystem != null) {
GKC_Utils.setActiveGameObjectInEditor (currentFindObjectivesSystem.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentFindObjectivesSystem.gameObject, typeof (playerComponentsManager));
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Current Character AI Navmesh System", false, 504)]
public static void SelectCurrentCharacterAINavmeshSystem ()
{
GameObject currentObjectSelected = Selection.activeGameObject;
if (currentObjectSelected != null) {
playerComponentsManager currentPlayerComponentsManager = currentObjectSelected.GetComponentInChildren<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
findObjectivesSystem currentFindObjectivesSystem = currentPlayerComponentsManager.getFindObjectivesSystem ();
if (currentFindObjectivesSystem != null) {
AINavMesh currentAINavMesh = currentFindObjectivesSystem.getAINavMesh ();
if (currentAINavMesh != null) {
GKC_Utils.setActiveGameObjectInEditor (currentAINavMesh.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentAINavMesh.gameObject, typeof (AINavMesh));
}
}
}
}
}
[MenuItem ("Game Kit Controller/Others/Empty Button", false, 504)]
public static void EmptyButton ()
{
}
[MenuItem ("Game Kit Controller/Others/Collapse Components On Current Object", false, 504)]
public static void CollapseAllComponentsOnCurrentSelectedObject ()
{
GameObject currentObject = GKC_Utils.getActiveGameObjectInEditor ();
if (currentObject != null) {
CollapseInspectorEditor.SetAllInspectorsExpanded (currentObject, false);
}
}
[MenuItem ("Game Kit Controller/Others/Move Player On Camera Editor", false, 504)]
public static void PlacePlayerInCameraEditorPositionSystem ()
{
gameManager currentGameManager = FindObjectOfType<gameManager> ();
if (currentGameManager != null) {
placeObjectInCameraEditorPositionSystem currentPlaceObjectInCameraEditorPositionSystem = currentGameManager.GetComponent<placeObjectInCameraEditorPositionSystem> ();
if (currentPlaceObjectInCameraEditorPositionSystem != null) {
currentPlaceObjectInCameraEditorPositionSystem.moveObjects ();
}
}
}
[MenuItem ("Game Kit Controller/Others/Move Current Object Selected On Camera Editor", false, 504)]
public static void PlaceObjectInCameraEditorPositionSystem ()
{
GameObject currentObjectSelected = GKC_Utils.getActiveGameObjectInEditor ();
if (currentObjectSelected != null) {
placeObjectInCameraEditorPositionSystem currentPlaceObjectInCameraEditorPositionSystem = currentObjectSelected.GetComponentInChildren<placeObjectInCameraEditorPositionSystem> ();
if (currentPlaceObjectInCameraEditorPositionSystem != null) {
currentPlaceObjectInCameraEditorPositionSystem.moveObjects ();
} else {
currentPlaceObjectInCameraEditorPositionSystem = currentObjectSelected.AddComponent<placeObjectInCameraEditorPositionSystem> ();
currentPlaceObjectInCameraEditorPositionSystem.addObjectToList (currentObjectSelected);
currentPlaceObjectInCameraEditorPositionSystem.setDefaultLayermask ();
currentPlaceObjectInCameraEditorPositionSystem.setOffsetFromRendererBound ();
currentPlaceObjectInCameraEditorPositionSystem.moveObjects ();
}
}
}
[MenuItem ("Game Kit Controller/Others/Snap Object On Ground", false, 504)]
public static void SnapObjectToGround ()
{
GameObject currentObjectSelected = GKC_Utils.getActiveGameObjectInEditor ();
if (currentObjectSelected != null) {
placeObjectInCameraEditorPositionSystem currentPlaceObjectInCameraEditorPositionSystem = currentObjectSelected.GetComponentInChildren<placeObjectInCameraEditorPositionSystem> ();
if (currentPlaceObjectInCameraEditorPositionSystem == null) {
currentPlaceObjectInCameraEditorPositionSystem = currentObjectSelected.AddComponent<placeObjectInCameraEditorPositionSystem> ();
currentPlaceObjectInCameraEditorPositionSystem.addObjectToList (currentObjectSelected);
currentPlaceObjectInCameraEditorPositionSystem.setDefaultLayermask ();
currentPlaceObjectInCameraEditorPositionSystem.setOffsetFromRendererBound ();
}
if (currentPlaceObjectInCameraEditorPositionSystem != null) {
currentPlaceObjectInCameraEditorPositionSystem.snapToGrounSurface ();
}
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Inventory List Manager", false, 504)]
public static void SelectMainInventoryListManager ()
{
inventoryListManager newInventoryListManager = FindObjectOfType<inventoryListManager> ();
if (newInventoryListManager == null) {
instantiatePrefabByName ("Main Inventory Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newInventoryListManager.gameObject);
}
inventoryListManager currentInventoryListManager = FindObjectOfType<inventoryListManager> ();
if (currentInventoryListManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentInventoryListManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentInventoryListManager.gameObject, typeof (inventoryListManager));
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Element On Scene Manager", false, 504)]
public static void SelectMainElementOnSceneManager ()
{
elementOnSceneManager newElementOnSceneManager = FindObjectOfType<elementOnSceneManager> ();
if (newElementOnSceneManager == null) {
instantiatePrefabByName ("Elements On Scene Manager");
} else {
GKC_Utils.setActiveGameObjectInEditor (newElementOnSceneManager.gameObject);
}
elementOnSceneManager currentElementOnSceneManager = FindObjectOfType<elementOnSceneManager> ();
if (currentElementOnSceneManager != null) {
GKC_Utils.setActiveGameObjectInEditor (currentElementOnSceneManager.gameObject);
CollapseInspectorEditor.CollapseAllComponentsButOne (currentElementOnSceneManager.gameObject, typeof (elementOnSceneManager));
}
}
[MenuItem ("Game Kit Controller/Others/Select Main Tool Bar Settings Object", false, 504)]
public static void SelectMainToolBarSettingsObject ()
{
string toolbarPath = pathInfoValues.getMainScriptsPath () + "Editor/Settings.asset";
Object objectToSelect = AssetDatabase.LoadMainAssetAtPath (toolbarPath);
if (objectToSelect == null) {
return;
}
Selection.activeObject = objectToSelect;
}
[MenuItem ("Game Kit Controller/Others/Select Main Managers Parent", false, 504)]
public static void SelectMainManagersParent ()
{
mainManagerAdministrator currentMainManagerAdministrator = FindObjectOfType<mainManagerAdministrator> ();
if (currentMainManagerAdministrator != null) {
currentMainManagerAdministrator.selectMainManagersParent ();
}
}
[MenuItem ("Game Kit Controller/Delete Save Files", false, 503)]
public static void DeleteMainSaveFiles ()
{
gameManager mainGameManager = FindObjectOfType<gameManager> ();
if (mainGameManager != null) {
string dataPath = mainGameManager.getDataPath ();
if (Directory.Exists (dataPath)) {
Directory.Delete (dataPath, true);
}
Directory.CreateDirectory (dataPath);
Debug.Log ("Save Files Deleted Properly");
}
}
[MenuItem ("Game Kit Controller/Reload Scene", false, 503)]
public static void reloadSceneOnEditor ()
{
GKC_Utils.reloadSceneOnEditor ();
}
}