37 lines
564 B
C#
37 lines
564 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class gravityObjectManager : MonoBehaviour
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{
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public virtual void onGroundOrOnAir (bool state)
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{
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}
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public virtual bool isSearchingSurface ()
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{
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return false;
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}
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public virtual Vector3 getCurrentNormal ()
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{
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return Vector3.zero;
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}
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public virtual Transform getGravityCenter ()
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{
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return null;
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}
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public virtual bool isPlayerSearchingGravitySurface ()
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{
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return false;
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}
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public virtual bool isUsingRegularGravity ()
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{
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return true;
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}
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}
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