Files
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

46 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class staminaOnInventory : objectOnInventory
{
public override void activateUseObjectActionOnInventoryWithExternalCharacter (GameObject currentPlayer, GameObject currentExternalCharacterForInventoryUsage, int amountToUse)
{
useObject (currentPlayer, currentExternalCharacterForInventoryUsage, amountToUse);
}
public override void activateUseObjectActionOnInventory (GameObject currentPlayer, int amountToUse)
{
useObject (currentPlayer, currentPlayer, amountToUse);
}
void useObject (GameObject characterInventoryOwner, GameObject characterToReceiveObjectEffect, int amountToUse)
{
float totalAmountToUse = mainInventoryObject.inventoryObjectInfo.amountPerUnit * amountToUse;
float totalAmountToPick = applyDamage.getStaminaAmountToPick (characterToReceiveObjectEffect, totalAmountToUse);
applyDamage.setStamina (totalAmountToPick, characterToReceiveObjectEffect, false);
int totalAmountUsed = (int)totalAmountToPick / mainInventoryObject.inventoryObjectInfo.amountPerUnit;
if (totalAmountToPick % totalAmountToUse > 0) {
totalAmountUsed += 1;
}
if (!useOnlyAmountNeeded) {
totalAmountUsed = amountToUse;
}
if (amountToUse > 0) {
checkExternalElementsOnUseInventoryObject (characterToReceiveObjectEffect);
}
inventoryManager currentInventoryManager = characterInventoryOwner.GetComponent<inventoryManager> ();
if (currentInventoryManager != null) {
currentInventoryManager.setUseObjectWithNewBehaviorResult (totalAmountUsed);
}
}
}