Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/inventorySlotOptionsButtons.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

198 lines
5.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class inventorySlotOptionsButtons : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public int buttonHeight;
public int extraHeight;
public int panelBackgroundOffset;
[Space]
[Header ("Show Buttons Settings")]
[Space]
public bool useButtonEnabled = true;
public bool equipButtonEnabled = true;
public bool unEquipButtonEnabled = true;
public bool dropButtonEnabled = true;
public bool combineButtonEnabled = true;
public bool examineButtonEnabled = true;
public bool holdButtonEnabled = true;
public bool discardButtonEnabled = true;
public bool setOnQuickSlotsButtonEnabled = true;
public bool repairButtonEnabled = true;
[Space]
[Header ("UI Components Settings")]
[Space]
public GameObject useButton;
public GameObject equipButton;
public GameObject unEquipButton;
public GameObject dropButton;
public GameObject combineButton;
public GameObject examineButton;
public GameObject holdButton;
public GameObject discardButton;
public GameObject setOnQuickSlotsButton;
public GameObject repairButton;
[Space]
public RectTransform optionsPanel;
public RectTransform panelBackground;
int numberOfOptionsEnabled;
public void setButtonsState (bool useState, bool equipState, bool unEquipState, bool dropState,
bool combineState, bool examineState, bool holdState, bool discardState,
bool setOnQuickSlotsState, bool repairState)
{
if (!useButtonEnabled) {
useState = false;
}
if (!equipButtonEnabled) {
equipState = false;
}
if (!unEquipButtonEnabled) {
unEquipState = false;
}
if (!dropButtonEnabled) {
dropState = false;
}
if (!combineButtonEnabled) {
combineState = false;
}
if (!examineButtonEnabled) {
examineState = false;
}
if (!holdButtonEnabled) {
holdState = false;
}
if (!discardButtonEnabled) {
discardState = false;
}
if (!setOnQuickSlotsButtonEnabled) {
setOnQuickSlotsState = false;
}
if (!repairButtonEnabled) {
repairState = false;
}
if (useButton != null && useButton.activeSelf != useState) {
useButton.SetActive (useState);
}
if (equipButton != null && equipButton.activeSelf != equipState) {
equipButton.SetActive (equipState);
}
if (unEquipButton != null && unEquipButton.activeSelf != unEquipState) {
unEquipButton.SetActive (unEquipState);
}
if (dropButton != null && dropButton.activeSelf != dropState) {
dropButton.SetActive (dropState);
}
if (combineButton != null && combineButton.activeSelf != combineState) {
combineButton.SetActive (combineState);
}
if (examineButton != null && examineButton.activeSelf != examineState) {
examineButton.SetActive (examineState);
}
if (holdButton != null && holdButton.activeSelf != holdState) {
holdButton.SetActive (holdState);
}
if (discardButton != null && discardButton.activeSelf != discardState) {
discardButton.SetActive (discardState);
}
if (setOnQuickSlotsButton != null && setOnQuickSlotsButton.activeSelf != setOnQuickSlotsState) {
setOnQuickSlotsButton.SetActive (setOnQuickSlotsState);
}
if (repairButton != null && repairButton.activeSelf != repairState) {
repairButton.SetActive (repairState);
}
numberOfOptionsEnabled = 0;
if (useState) {
numberOfOptionsEnabled++;
}
if (equipState) {
numberOfOptionsEnabled++;
}
if (unEquipState) {
numberOfOptionsEnabled++;
}
if (dropState) {
numberOfOptionsEnabled++;
}
if (combineState) {
numberOfOptionsEnabled++;
}
if (examineState) {
numberOfOptionsEnabled++;
}
if (holdState) {
numberOfOptionsEnabled++;
}
if (discardState) {
numberOfOptionsEnabled++;
}
if (setOnQuickSlotsState) {
numberOfOptionsEnabled++;
}
if (repairState) {
numberOfOptionsEnabled++;
}
if (numberOfOptionsEnabled == 0) {
if (optionsPanel.gameObject.activeSelf) {
optionsPanel.gameObject.SetActive (false);
}
} else {
if (!optionsPanel.gameObject.activeSelf) {
optionsPanel.gameObject.SetActive (true);
}
}
optionsPanel.sizeDelta = new Vector2 (optionsPanel.sizeDelta.x, (buttonHeight * numberOfOptionsEnabled) + extraHeight);
panelBackground.sizeDelta = new Vector2 (panelBackground.sizeDelta.x, (buttonHeight * numberOfOptionsEnabled) + panelBackgroundOffset);
}
}