30 lines
833 B
C#
30 lines
833 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class buildingAndFloorObjectInfoSystem : MonoBehaviour
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{
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public mapCreator mapCreatorManager;
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public Transform buildingParent;
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public Transform floorParent;
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GameObject currentObjectToChangeBuildingInfo;
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public void setCurrentObjectToChangeBuildingInfo (GameObject newObject)
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{
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currentObjectToChangeBuildingInfo = newObject;
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}
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public void setBuildingAndFloorInfoToObject ()
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{
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mapCreatorManager.setBuildingAndFloorInfoToObject (currentObjectToChangeBuildingInfo, buildingParent, floorParent);
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}
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public void setBuildingFloorInfo (Transform newBuildingParent, Transform newFloorParent, mapCreator newMapCreator)
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{
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mapCreatorManager = newMapCreator;
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buildingParent = newBuildingParent;
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floorParent = newFloorParent;
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}
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}
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