113 lines
2.7 KiB
C#
113 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class generalPickup : pickupType
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{
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[Header ("Custom Settings")]
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[Space]
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public List<statInfo> statInfoList = new List<statInfo> ();
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[Space]
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[Space]
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public string pickupName;
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public override bool checkIfCanBePicked ()
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{
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if (storePickupOnInventory) {
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canPickCurrentObject = mainPickupObject.tryToPickUpObject ();
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amountTaken = mainPickupObject.getLastinventoryAmountPicked ();
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} else {
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canPickCurrentObject = true;
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mainPickupObject.amount = 0;
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}
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return canPickCurrentObject;
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}
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public override void confirmTakePickup ()
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{
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if (!storePickupOnInventory) {
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GameObject character = player;
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if (finderIsCharacter) {
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character = npc;
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}
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//if the player is not driving then
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playerComponentsManager currentPlayerComponetsManager = character.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponetsManager != null) {
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playerStatsSystem currentPlayerStatsSystem = currentPlayerComponetsManager.getPlayerStatsSystem ();
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remoteEventSystem currentRemoteEventSystem = currentPlayerComponetsManager.getRemoteEventSystem ();
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if (currentPlayerStatsSystem != null) {
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for (int k = 0; k < statInfoList.Count; k++) {
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currentPlayerStatsSystem.addOrRemovePlayerStatAmount (statInfoList [k].Name, statInfoList [k].amountToAdd);
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if (statInfoList [k].useRemoteEvent) {
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if (currentRemoteEventSystem != null) {
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for (int i = 0; i < statInfoList [k].remoteEventList.Count; i++) {
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currentRemoteEventSystem.callRemoteEvent (statInfoList [k].remoteEventList [i]);
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}
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}
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}
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}
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}
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}
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checkIfEnableAbilitiesOnTakePickup (character);
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checkIfActivateAbilitiesOnTakePickup (character);
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checkIfaddNewBlueprintsUnlockedList (character);
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}
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//set the info in the screen to show the type of object used and its amount
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if (useCustomPickupMessage) {
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showPickupTakenMessage (amountTaken);
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} else {
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if (storePickupOnInventory) {
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showPickupTakenMessage (pickupName + " x " + amountTaken + " Stored");
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} else {
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showPickupTakenMessage (pickupName + " x " + amountTaken);
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}
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}
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mainPickupObject.playPickupSound ();
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checkIfUseInventoryObjectWhenPicked ();
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mainPickupObject.removePickupFromLevel ();
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}
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public void setConsumableName (string newConsumableName)
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{
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pickupName = newConsumableName;
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}
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public override void renameObject (string newName)
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{
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setConsumableName (newName);
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}
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[System.Serializable]
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public class statInfo
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{
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public string Name;
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public float amountToAdd;
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public bool useRemoteEvent;
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public List<string> remoteEventList = new List<string> ();
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}
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} |