58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class inventoryPickup : pickupType
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{
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public override bool checkIfCanBePicked ()
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{
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if (finderIsPlayer) {
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canPickCurrentObject = mainPickupObject.tryToPickUpObject ();
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amountTaken = mainPickupObject.getLastinventoryAmountPicked ();
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}
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if (finderIsCharacter) {
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}
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return canPickCurrentObject;
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}
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public override void confirmTakePickup ()
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{
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if (finderIsPlayer) {
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if (useCustomPickupMessage) {
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showPickupTakenMessage (amountTaken);
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} else {
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if (storePickupOnInventory) {
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string messageToUse = mainPickupObject.inventoryObjectManager.inventoryObjectInfo.Name;
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if (amountTaken > 1) {
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messageToUse += " x " + amountTaken;
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} else {
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messageToUse += " Stored";
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}
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showPickupTakenMessage (messageToUse);
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}
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}
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mainPickupObject.playPickupSound ();
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if (storePickupOnInventory && useInventoryObjectWhenPicked) {
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if (mainPickupObject.playerInventoryManager != null) {
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mainPickupObject.playerInventoryManager.useInventoryObjectByName (mainPickupObject.inventoryObjectManager.inventoryObjectInfo.Name, 1);
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}
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}
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if (mainPickupObject.amount > 0 && !takeWithTrigger) {
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mainPickupObject.checkEventOnRemainingAmount ();
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return;
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}
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}
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mainPickupObject.removePickupFromLevel ();
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}
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} |