55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class powerPickup : pickupType
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{
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[Header ("Custom Pickup Settings")]
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[Space]
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public string powerName;
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powersAndAbilitiesSystem powersAndAbilitiesManager;
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public override bool checkIfCanBePicked ()
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{
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GameObject character = gameObject;
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if (finderIsPlayer) {
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character = player;
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}
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if (finderIsCharacter) {
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character = npc;
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}
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powersAndAbilitiesManager = character.GetComponentInChildren<powersAndAbilitiesSystem> ();
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if (powersAndAbilitiesManager != null) {
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canPickCurrentObject = true;
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}
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return canPickCurrentObject;
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}
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public override void confirmTakePickup ()
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{
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if (finderIsPlayer) {
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powersAndAbilitiesManager.enableGeneralPower (powerName);
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if (useCustomPickupMessage) {
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showPickupTakenMessage (amountTaken);
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} else {
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showPickupTakenMessage (powerName + " Activated");
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}
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}
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if (finderIsCharacter) {
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powersAndAbilitiesManager.enableGeneralPower (powerName);
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}
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mainPickupObject.playPickupSound ();
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mainPickupObject.removePickupFromLevel ();
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}
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} |