92 lines
2.5 KiB
C#
92 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class gravityWallRunTriggerSystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public string tagToCheck;
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public bool wallRunningZoneActive = true;
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public bool activateRunAction;
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public bool stopWallRunningOnEnter;
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public bool stopWallRunningOnExit;
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public bool setNewAnimSpeedMultiplierOnWallRun;
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public float animSpeedMultiplierOnWallRun = 2;
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public bool setForceWalkWallActiveExternally;
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GameObject currentPlayer;
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void OnTriggerEnter (Collider col)
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{
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checkTriggerInfo (col, true);
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}
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void OnTriggerExit (Collider col)
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{
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checkTriggerInfo (col, false);
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}
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public void checkTriggerInfo (Collider col, bool isEnter)
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{
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if (!wallRunningZoneActive) {
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return;
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}
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if (!col.gameObject.CompareTag (tagToCheck)) {
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return;
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}
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if (isEnter) {
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currentPlayer = col.gameObject;
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playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponentsManager != null) {
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gravityWallRunSystem currentGravityWallRunSystem = currentPlayerComponentsManager.getGravityWallRunSystem ();
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if (currentGravityWallRunSystem != null) {
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if (stopWallRunningOnEnter) {
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currentGravityWallRunSystem.enableOrDisableWalkWallExternally (false, false);
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} else {
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if (setNewAnimSpeedMultiplierOnWallRun) {
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currentGravityWallRunSystem.setAnimSpeedMultiplierOnWallRunValue (animSpeedMultiplierOnWallRun);
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}
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if (setForceWalkWallActiveExternally) {
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currentGravityWallRunSystem.setForceWalkWallActiveExternallyState (true);
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}
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currentGravityWallRunSystem.enableOrDisableWalkWallExternally (true, activateRunAction);
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}
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}
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}
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} else {
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currentPlayer = col.gameObject;
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playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponentsManager != null) {
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gravityWallRunSystem currentGravityWallRunSystem = currentPlayerComponentsManager.getGravityWallRunSystem ();
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if (currentGravityWallRunSystem != null) {
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if (stopWallRunningOnExit) {
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currentGravityWallRunSystem.enableOrDisableWalkWallExternally (false, false);
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}
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if (setNewAnimSpeedMultiplierOnWallRun) {
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currentGravityWallRunSystem.setOriginalAnimSpeedMultiplierOnWallRunValue ();
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}
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currentGravityWallRunSystem.setForceWalkWallActiveExternallyState (false);
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}
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}
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}
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}
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}
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