11 lines
379 B
C#
11 lines
379 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu (fileName = "Objects Transform Data", menuName = "GKC/Create Objects Transform Data", order = 51)]
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public class weaponTransformData : ScriptableObject
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{
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public int weaponID = -1;
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public List<objectsTransformInfo> objectsTransformInfoList = new List<objectsTransformInfo> ();
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}
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