Bulk modifications across the Game Kit Controller package: updated materials and shader, adjusted particle prefabs, and numerous prefab updates for Character Customization, Inventory, Map System, Locked Camera System, Probuilder export objects, Gravity, Health, Mission System and other scene elements. These changes appear to be a large asset rework/reimport or parameter/reference updates to keep prefabs and materials in sync.
18 lines
447 B
Plaintext
18 lines
447 B
Plaintext
Shader "Custom/textShader" {
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Properties {
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_MainTex ("Font Texture", 2D) = "white" {}
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_Color ("Text Color", Color) = (1,1,1,1)
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}
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SubShader {
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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Lighting Off Cull Off ZWrite Off Fog { Mode Off }
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Blend SrcAlpha OneMinusSrcAlpha
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Pass{
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Color [_Color]
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SetTexture [_MainTex] {
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combine primary, texture * primary
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}
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}
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}
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}
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