1410 lines
45 KiB
Plaintext
1410 lines
45 KiB
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Between -10 and 0, it will be weakness, adding to the basedamage, the damage resistance
|
|
value multiplied for the damage value, with a maximum of damage equal to damage
|
|
+ damagex10.'
|
|
receiveDamageFromCollisionsEnabled: 0
|
|
minTimeToReceiveDamageOnImpact: 0
|
|
minVelocityToReceiveDamageOnImpact: 0
|
|
receiveDamageOnImpactMultiplier: 0
|
|
addDamageReceiversToCustomTransformList: 0
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|
customTransformListDamageReceiver: []
|
|
--- !u!1001 &100100000
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Prefab:
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m_ObjectHideFlags: 1
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications: []
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m_RootGameObject: {fileID: 180772}
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m_IsPrefabParent: 1
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