30 lines
698 B
C#
30 lines
698 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceTravelStationListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistancePlayerTravelStationInfo> playerTravelStationList = new List<persistancePlayerTravelStationInfo> ();
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}
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[System.Serializable]
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public class persistancePlayerTravelStationInfo
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{
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public int playerID;
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public List<persistanceTravelStationInfo> travelStationList = new List<persistanceTravelStationInfo> ();
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}
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[System.Serializable]
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public class persistanceTravelStationInfo
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{
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public int sceneNumberToLoad;
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public int levelManagerIDToLoad;
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public persistanceTravelStationInfo ()
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{
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}
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} |