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FueraDeEscala/Assets/Game Kit Controller/Scriptable Objects/Character Templates Data/AI/Unarmed AI Template.asset
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- Name: Follow Faction Partner On Trigger
settingEnabled: 1
useBoolState: 1
boolState: 1
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
useStringValue: 0
stringValue: Melee
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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regularValue: 0
eventToEnableActiveValue:
m_PersistentCalls:
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eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Enable Grab Character On Ragdoll State
settingEnabled: 1
useBoolState: 1
boolState: 1
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
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stringValue: Melee
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
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eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Initial Melee Weapon
settingEnabled: 1
useBoolState: 0
boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
useStringValue: 1
stringValue: Big Axe
eventToSetStringValue:
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m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Use Bullet Time On Explode Body Part
settingEnabled: 1
useBoolState: 1
boolState: 1
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Hide Body Parts On Damage Received
settingEnabled: 1
useBoolState: 1
boolState: 1
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
useStringValue: 0
stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Durability On Melee Weapons Enabled
settingEnabled: 1
useBoolState: 1
boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
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eventToSetFloatValue:
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m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
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eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
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fieldExplanation:
- Name: Durability On Fire Weapons Enabled
settingEnabled: 1
useBoolState: 1
boolState: 0
eventToSetBoolState:
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m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
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m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Activate Parry Counter State
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boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
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floatValue: 10
eventToSetFloatValue:
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m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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m_Calls: []
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Disable Multiple Interaction System
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useBoolState: 0
boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
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floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Use Destroyable Body Parts
settingEnabled: 1
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boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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m_Calls: []
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Change Attack Mode By Distance
settingEnabled: 1
useBoolState: 1
boolState: 0
eventToSetBoolState:
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m_Calls: []
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floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Use Sprint Based On Distance To Target
settingEnabled: 1
useBoolState: 1
boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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regularValue: 0
eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Shared Action Button Enabled
settingEnabled: 1
useBoolState: 1
boolState: 1
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
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vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Disable Alert Sound
settingEnabled: 1
useBoolState: 0
boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
m_PersistentCalls:
m_Calls: []
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regularValue: 1
eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Disable Death Sound
settingEnabled: 1
useBoolState: 0
boolState: 0
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
useFloatValue: 0
floatValue: 10
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
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vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
m_PersistentCalls:
m_Calls: []
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Enable AI Inventory Pocket On Death
settingEnabled: 1
useBoolState: 1
boolState: 1
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
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floatValue: 0
eventToSetFloatValue:
m_PersistentCalls:
m_Calls: []
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
m_Calls: []
useVector3Value: 0
vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Enable Drop Pickups On Death
settingEnabled: 1
useBoolState: 1
boolState: 1
eventToSetBoolState:
m_PersistentCalls:
m_Calls: []
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floatValue: 0
eventToSetFloatValue:
m_PersistentCalls:
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stringValue:
eventToSetStringValue:
m_PersistentCalls:
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vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation:
- Name: Disable Head Destroyable Part
settingEnabled: 1
useBoolState: 0
boolState: 0
eventToSetBoolState:
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m_Calls: []
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floatValue: 0
eventToSetFloatValue:
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stringValue:
eventToSetStringValue:
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vector3Value: {x: 0, y: 0, z: 0}
eventToSetVector3Value:
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eventToEnableActiveValue:
m_PersistentCalls:
m_Calls: []
eventToDisableActiveValue:
m_PersistentCalls:
m_Calls: []
useFieldExplanation: 0
fieldExplanation: