Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes: - Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters. - Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers. - Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values. - Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata. - Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene. These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/* Contenedor Principal responsivo */
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.loading-container {
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width: 100%;
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height: 100%;
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flex-grow: 1;
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background-color: #000000;
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align-items: flex-end;
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justify-content: flex-end;
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position: relative;
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}
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/* Texto de Carga */
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.loading-text {
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font-size: 50px;
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color: #ffffff;
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-unity-font-style: bold;
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margin-right: 40px;
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margin-bottom: 40px;
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/* 1. Hacemos la caja más ancha para que quepa "CARGANDO..." con la fuente Komika */
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width: 350px;
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/* 2. Anclamos el texto a la izquierda de la caja */
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-unity-text-align: middle-left;
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/* 3. Evitamos estrictamente que el texto salte a la siguiente línea */
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white-space: nowrap;
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}
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/* Contenedor de la Nave */
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.spaceship-icon {
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/* 1. Quitamos position: absolute para que respete el flujo y baje a la esquina */
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position: relative;
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/* 2. Tamaño ajustado */
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width: 250px;
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height: 250px;
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/* 3. Márgenes para alinearla con el texto (mismo margin-left que el texto) */
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margin-left: 40px;
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/* 4. Un pequeño margen abajo para que no pegue con las letras */
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margin-bottom: -20px;
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/* Ajuste de imagen */
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-unity-background-scale-mode: scale-to-fit;
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} |