Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/vehicleCameraShakeEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

182 lines
5.9 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (vehicleCameraShake))]
public class vehicleCameraShakeEditor : Editor
{
SerializedProperty headBobEnabled;
SerializedProperty externalForceStateName;
SerializedProperty shakingActive;
SerializedProperty playerBobState;
SerializedProperty bobStatesList;
string currentState;
bool expanded;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
headBobEnabled = serializedObject.FindProperty ("headBobEnabled");
externalForceStateName = serializedObject.FindProperty ("externalForceStateName");
shakingActive = serializedObject.FindProperty ("shakingActive");
playerBobState = serializedObject.FindProperty ("playerBobState");
bobStatesList = serializedObject.FindProperty ("bobStatesList");
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (headBobEnabled);
EditorGUILayout.PropertyField (externalForceStateName);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Camera State", "window");
GUILayout.Label ("Shaking Active: \t" + shakingActive.boolValue);
EditorGUILayout.Space ();
if (shakingActive.boolValue) {
if (playerBobState != null) {
currentState = playerBobState.FindPropertyRelative ("Name").stringValue;
}
} else {
currentState = "Idle";
}
GUILayout.Label ("Current Shake State: \t" + currentState);
GUILayout.EndVertical ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Camera Shake List", "window");
showUpperList (bobStatesList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.Space ();
}
void showListElementInfo (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulAmount"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSpeed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSmooth"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("stateEnabled"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isCurrentState"));
GUILayout.EndVertical ();
}
void showUpperList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Camera Shake States", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.Label ("Number Of States: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add State")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showListElementInfo (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
}
#endif