Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/decalManagerEditor.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

282 lines
7.9 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(decalManager))]
public class decalManagerEditor : Editor
{
SerializedProperty disableFullDecallSystem;
SerializedProperty decalsPlacedOnSurfacesEnabled;
SerializedProperty particlesPlacedOnSurfaceEnabled;
SerializedProperty soundsPlacedOnSurfaceEnabled;
SerializedProperty fadeDecals;
SerializedProperty fadeSpeed;
SerializedProperty projectileImpactSoundPrefab;
SerializedProperty impactListInfo;
bool expanded;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
disableFullDecallSystem = serializedObject.FindProperty ("disableFullDecallSystem");
decalsPlacedOnSurfacesEnabled = serializedObject.FindProperty ("decalsPlacedOnSurfacesEnabled");
particlesPlacedOnSurfaceEnabled = serializedObject.FindProperty ("particlesPlacedOnSurfaceEnabled");
soundsPlacedOnSurfaceEnabled = serializedObject.FindProperty ("soundsPlacedOnSurfaceEnabled");
fadeDecals = serializedObject.FindProperty ("fadeDecals");
fadeSpeed = serializedObject.FindProperty ("fadeSpeed");
projectileImpactSoundPrefab = serializedObject.FindProperty ("projectileImpactSoundPrefab");
impactListInfo = serializedObject.FindProperty ("impactListInfo");
}
public override void OnInspectorGUI ()
{
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical (GUILayout.Height (30));
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (fadeDecals);
EditorGUILayout.PropertyField (fadeSpeed);
EditorGUILayout.PropertyField (projectileImpactSoundPrefab);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Decal System Enabled Settings", "window");
EditorGUILayout.PropertyField (disableFullDecallSystem);
EditorGUILayout.PropertyField (decalsPlacedOnSurfacesEnabled);
EditorGUILayout.PropertyField (particlesPlacedOnSurfaceEnabled);
EditorGUILayout.PropertyField (soundsPlacedOnSurfaceEnabled);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Impact Decal List", "window");
showImpactListInfo (impactListInfo);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showImpactListInfo (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Number Of Decals: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Decal")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showDecalInfo (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
}
void showDecalInfo (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("decalEnabled"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("surfaceName"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useNoise"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Effect Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("impactSound"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("impactAudioElement"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("impactParticles"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useRandomImpactParticles"));
if (list.FindPropertyRelative ("useRandomImpactParticles").boolValue) {
showSimpleList (list.FindPropertyRelative ("randomImpactParticlesList"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useRandomScorch"));
if (list.FindPropertyRelative ("useRandomScorch").boolValue) {
showSimpleList (list.FindPropertyRelative ("randomScorchList"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("scorch"));
if (list.FindPropertyRelative ("scorch").objectReferenceValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("scorchScale"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("fadeScorch"));
if (list.FindPropertyRelative ("fadeScorch").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("timeToFade"));
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Terrain Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkTerrain"));
if (list.FindPropertyRelative ("checkTerrain").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("terrainTextureIndex"));
}
GUILayout.EndVertical ();
GUILayout.EndVertical ();
}
void showSimpleList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
GUILayout.Label ("Amount: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
}
GUILayout.EndVertical ();
}
}
}
#endif