69 lines
1.0 KiB
C#
69 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class eventParameters
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{
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[System.Serializable]
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public class eventToCallWithAmount : UnityEvent<float>
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{
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}
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[System.Serializable]
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public class eventToCallWithBool : UnityEvent<bool>
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{
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}
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[System.Serializable]
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public class eventToCallWithVector3 : UnityEvent<Vector3>
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{
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}
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[System.Serializable]
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public class eventToCallWithGameObject : UnityEvent<GameObject>
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{
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}
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[System.Serializable]
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public class eventToCallWithTransform: UnityEvent<Transform>
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{
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}
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[System.Serializable]
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public class eventToCallWithString: UnityEvent<string>
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{
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}
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[System.Serializable]
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public class eventToCallWithInteger : UnityEvent<int>
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{
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}
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[System.Serializable]
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public class eventToCallWithTransformList : UnityEvent<List<Transform>>
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{
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}
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[System.Serializable]
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public class eventToCallWithIntAndFloat : UnityEvent<int, float>
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{
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}
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[System.Serializable]
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public class eventToCallWithCollision: UnityEvent<Collision>
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{
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}
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}
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