Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/Inventory Pickups Behaviour/meleeWeaponOnInventory.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

45 lines
952 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class meleeWeaponOnInventory : objectOnInventory
{
[Header ("Custom Settings")]
[Space]
public meleeWeaponPickup mainMeleeWeaponPickup;
public bool checkEventsOnChangeEquipState = true;
// string weaponName;
public override void eventOnPickObject (GameObject currentPlayer)
{
// weaponName = mainMeleeWeaponPickup.weaponName;
}
public override void eventOnDropObject (GameObject currentPlayer)
{
// weaponName = mainMeleeWeaponPickup.weaponName;
}
public override bool setObjectEquippedStateOnInventory (GameObject currentPlayer, bool state)
{
// weaponName = mainMeleeWeaponPickup.weaponName;
if (checkEventsOnChangeEquipState) {
checkRemoteEvents (currentPlayer);
checkRemoteEventsOnSetObjectEquipState (currentPlayer, state);
checkIfEnableAbilitiesOnEquipInventoryObject (currentPlayer, state);
}
return true;
}
}