Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/Inventory Pickups Behaviour/meleeShieldOnInventory.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

59 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class meleeShieldOnInventory : objectOnInventory
{
[Header ("Custom Settings")]
[Space]
public meleeShieldPickup mainMeleeShieldPickup;
public override void activateUseObjectActionOnInventory (GameObject currentPlayer, int amountToUse)
{
playerComponentsManager mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (mainPlayerComponentsManager != null) {
checkExternalElementsOnUseInventoryObject (currentPlayer);
meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager = mainPlayerComponentsManager.getMeleeWeaponsGrabbedManager ();
if (mainMeleeWeaponsGrabbedManager != null) {
mainMeleeWeaponsGrabbedManager.toggleDrawOrSheatheShield (mainMeleeShieldPickup.shieldName);
}
}
}
public override void eventOnPickObject (GameObject currentPlayer)
{
}
public override void eventOnDropObject (GameObject currentPlayer)
{
}
public override bool setObjectEquippedStateOnInventory (GameObject currentPlayer, bool state)
{
playerComponentsManager mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (mainPlayerComponentsManager != null) {
meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager = mainPlayerComponentsManager.getMeleeWeaponsGrabbedManager ();
if (mainMeleeWeaponsGrabbedManager != null) {
if (state) {
return mainMeleeWeaponsGrabbedManager.equipShield (mainMeleeShieldPickup.shieldName);
} else {
return mainMeleeWeaponsGrabbedManager.unequipeShield (mainMeleeShieldPickup.shieldName);
}
}
}
return false;
}
}