71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class simpleShowHideMouseCursor : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool showOrHideMouseCursorEnabled = true;
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public bool enableGamepadCursor;
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[Space]
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public bool searchMainPlayerOnSceneEnabled;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool showMouseCursorActive;
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[Space]
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[Header ("Components")]
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[Space]
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public menuPause pauseManager;
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public void showMouseCursor ()
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{
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showOrHideMouseCursor (true);
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}
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public void hideMouseCursor ()
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{
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showOrHideMouseCursor (false);
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}
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public void showOrHideMouseCursor (bool state)
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{
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if (showOrHideMouseCursorEnabled) {
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if (showMouseCursorActive == state) {
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return;
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}
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if (pauseManager == null) {
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if (searchMainPlayerOnSceneEnabled) {
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pauseManager = GKC_Utils.findMainPlayergetPauseManagerOnScene ();
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if (pauseManager == null) {
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return;
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}
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} else {
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return;
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}
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}
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showMouseCursorActive = state;
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pauseManager.showOrHideCursor (showMouseCursorActive);
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pauseManager.usingDeviceState (showMouseCursorActive);
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pauseManager.usingSubMenuState (showMouseCursorActive);
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if (enableGamepadCursor) {
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pauseManager.showOrHideMouseCursorController (showMouseCursorActive);
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}
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}
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}
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}
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