33 lines
727 B
C#
33 lines
727 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceBlendshapesListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistancePlayerBlendshapesInfo> playerBlendshapesList = new List<persistancePlayerBlendshapesInfo> ();
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}
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[System.Serializable]
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public class persistancePlayerBlendshapesInfo
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{
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public int playerID;
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public List<string> accessoriesList = new List<string> ();
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public List<persistanceBlendshapesInfo> blendshapesList = new List<persistanceBlendshapesInfo> ();
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}
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[System.Serializable]
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public class persistanceBlendshapesInfo
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{
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public string Name;
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public float blendShapeValue;
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public persistanceBlendshapesInfo ()
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{
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}
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} |