Files
FueraDeEscala/Assets/PixPlays/Components/Scripts/Character.cs
2026-03-29 23:03:14 -07:00

45 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class Character : MonoBehaviour
{
[SerializeField] Animator _Anim;
[SerializeField] BindingPoints _BindingPoints;
[SerializeField] Transform _Target;
private AnimatorOverrideController _overrideController;
public BindingPoints BindingPoints => _BindingPoints;
private void Start()
{
if (_Anim.runtimeAnimatorController != null)
{
_overrideController = new AnimatorOverrideController(_Anim.runtimeAnimatorController);
_Anim.runtimeAnimatorController = _overrideController;
}
}
public void PlayAnimation(string clipId,AnimationClip clip)
{
if (_overrideController != null)
{
_overrideController[clipId] = clip;
_Anim.SetTrigger("Play");
}
}
public Vector3 GetTarget()
{
Vector3 direction = (_Target.position - transform.position).normalized;
Ray ray = new Ray(transform.position, direction);
RaycastHit hit;
if(Physics.Raycast(ray,out hit,100))
{
return hit.point;
}
return _Target.position;
}
}
}