Files
FueraDeEscala/Assets/PixPlays/Components/Scripts/VfxSystem/LocationVfx.cs
2026-03-29 23:03:14 -07:00

33 lines
996 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class LocationVfx : BaseVfx
{
[SerializeField] VfxReference _LocationEffect;
[SerializeField] float _RadiusFactor;
[SerializeField] bool _IgnoreYDirection;
public override void Play(VfxData data)
{
base.Play(data);
_LocationEffect.transform.localScale = Vector3.one * _RadiusFactor * _data.Radius;
_LocationEffect.transform.position = data.Source;
Vector3 direction = _data.Target - _data.Source;
if (_IgnoreYDirection)
{
direction.y = 0;
}
_LocationEffect.transform.forward = direction;
_LocationEffect.gameObject.SetActive(true);
_LocationEffect.Play();
}
public override void Stop()
{
base.Stop();
_LocationEffect.Stop();
}
}
}