33 lines
588 B
C#
33 lines
588 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class simpleThrowFireWaveAbility : MonoBehaviour
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{
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public bool currentState;
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public UnityEvent eventOnActivateState;
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public UnityEvent eventOnDeactivateState;
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public void toggleCurrentState ()
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{
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setCurrentState (!currentState);
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}
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public void setCurrentState (bool state)
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{
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if (currentState == state) {
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return;
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}
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currentState = state;
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if (currentState) {
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eventOnActivateState.Invoke ();
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} else {
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eventOnDeactivateState.Invoke ();
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}
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}
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}
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