Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/GKCUIManagerEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

379 lines
8.9 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(GKCUIManager))]
public class GKCUIManagerEditor : Editor
{
SerializedProperty managerEnabled;
SerializedProperty UIElementInfoList;
SerializedProperty objectSearcherName;
SerializedProperty objectSearchResultList;
SerializedProperty searchObjectsActive;
GKCUIManager manager;
SerializedProperty currentArrayElement;
bool expanded;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
managerEnabled = serializedObject.FindProperty ("managerEnabled");
UIElementInfoList = serializedObject.FindProperty ("UIElementInfoList");
objectSearcherName = serializedObject.FindProperty ("objectSearcherName");
objectSearchResultList = serializedObject.FindProperty ("objectSearchResultList");
searchObjectsActive = serializedObject.FindProperty ("searchObjectsActive");
manager = (GKCUIManager)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (managerEnabled);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("UI Info List", "window");
showUIElementInfoList (UIElementInfoList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("UI Object Searcher", "window");
EditorGUILayout.PropertyField (objectSearcherName, new GUIContent ("Name To Search"));
EditorGUILayout.Space ();
if (GUILayout.Button ("Search Objects By Name")) {
manager.showObjectsBySearchName ();
if (objectSearchResultList.arraySize > 0) {
objectSearchResultList.isExpanded = true;
}
}
if (searchObjectsActive.boolValue) {
if (GUILayout.Button ("Clear Results")) {
manager.clearObjectsSearcResultList ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("UI Object To Search Result List", "window");
showObjectSearchResultList (objectSearchResultList);
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showUIElementInfoList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number of Elements: " + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Object")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Enable All")) {
manager.enableAllUIElement ();
}
if (GUILayout.Button ("Disable All")) {
manager.disableAllUIElement ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
currentArrayElement = list.GetArrayElementAtIndex (i);
string elementName = currentArrayElement.FindPropertyRelative ("Name").stringValue;
if (currentArrayElement.FindPropertyRelative ("elementActive").boolValue) {
elementName += " - Active";
} else {
elementName += " - Inactive";
}
EditorGUILayout.PropertyField (currentArrayElement, new GUIContent (elementName), false);
if (currentArrayElement.isExpanded) {
expanded = true;
showUIElementInfoListElement (currentArrayElement);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (GUILayout.Button ("o", buttonStyle)) {
if (!Application.isPlaying) {
manager.selectObjectByIndex (i);
return;
}
}
if (GUILayout.Button ("+", buttonStyle)) {
if (!Application.isPlaying) {
manager.enableUIElement (list.GetArrayElementAtIndex (i).FindPropertyRelative ("Name").stringValue);
return;
}
}
if (GUILayout.Button ("-", buttonStyle)) {
if (!Application.isPlaying) {
manager.disableUIElement (list.GetArrayElementAtIndex (i).FindPropertyRelative ("Name").stringValue);
return;
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
}
void showUIElementInfoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useMoreNameTagsToSearch"));
if (list.FindPropertyRelative ("useMoreNameTagsToSearch").boolValue) {
showSimpleList (list.FindPropertyRelative ("moreNameTagsToSearchList"));
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("UIGameObject"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToEnableUIGameObject"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("envetToDisableUIGameObject"));
GUILayout.EndVertical ();
GUILayout.EndVertical ();
}
void showObjectSearchResultList (SerializedProperty list)
{
EditorGUILayout.Space ();
GUILayout.Label ("Number of Results: " + list.arraySize);
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
GUILayout.Label (list.GetArrayElementAtIndex (i).stringValue, EditorStyles.boldLabel, GUILayout.MaxWidth (200));
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("o", buttonStyle)) {
if (!Application.isPlaying) {
manager.selectObjectByName (list.GetArrayElementAtIndex (i).stringValue);
return;
}
}
if (GUILayout.Button ("+", buttonStyle)) {
if (!Application.isPlaying) {
manager.enableUIElement (list.GetArrayElementAtIndex (i).stringValue);
return;
}
}
if (GUILayout.Button ("-", buttonStyle)) {
if (!Application.isPlaying) {
manager.disableUIElement (list.GetArrayElementAtIndex (i).stringValue);
return;
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
void showSimpleList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Transforms: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
return;
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
}
}
#endif