Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/GKC_PoolingAIManagerEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

52 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(GKC_PoolingAIManager))]
public class GKC_PoolingAIManagerEditor : Editor
{
GKC_PoolingAIManager manager;
void OnEnable ()
{
manager = (GKC_PoolingAIManager)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Get All Pooling AI Elements On Level")) {
manager.getAllGKC_PoolingElementAIOnLevel ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Clear Pooling AI Elements On List")) {
manager.clearGKC_PoolingElementAIList();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Enable All Pooling AI Elements On Level")) {
manager.enableAllGKC_PoolingElementAIOnLevel ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Disable All Pooling AI Elements On Level")) {
manager.disableAllGKC_PoolingElementAIOnLevel ();
}
EditorGUILayout.Space ();
}
}
#endif