Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/createNewGenericModelToRideEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

356 lines
11 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using System.IO;
using UnityEngine.EventSystems;
#if UNITY_EDITOR
using UnityEditor;
public class createNewGenericModelToRideEditor : EditorWindow
{
GUISkin guiSkin;
Rect windowRect = new Rect ();
Event currentEvent;
Vector2 rectSize = new Vector2 (550, 550);
float timeToBuild = 0.2f;
float timer;
float windowHeightPercentage = 0.5f;
Vector2 screenResolution;
public GameObject newGenericModel;
public string newGenericName;
public Avatar genericModelAvatar;
public RuntimeAnimatorController originalAnimatorController;
bool characterAdded;
public bool useCustomGenericCharacterPrefab;
public GameObject genericCharacterPrefab;
string prefabsPath = "";
GUIStyle style = new GUIStyle ();
float maxLayoutWidht = 220;
[MenuItem ("Game Kit Controller/Generic Models/Create New Generic Model Controller To Ride", false, 2)]
public static void createNewGenericModelToRide ()
{
GetWindow<createNewGenericModelToRideEditor> ();
}
void OnEnable ()
{
screenResolution = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height);
float totalHeight = screenResolution.y * windowHeightPercentage;
if (totalHeight < 550) {
totalHeight = 550;
}
rectSize = new Vector2 (550, totalHeight);
prefabsPath = pathInfoValues.getGenericCharacterToRidePrefabPath ();
genericCharacterPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath (prefabsPath, typeof(GameObject)) as GameObject;
resetCreatorValues ();
}
void OnDisable ()
{
resetCreatorValues ();
}
void resetCreatorValues ()
{
newGenericModel = null;
newGenericName = "";
genericModelAvatar = null;
originalAnimatorController = null;
characterAdded = false;
Debug.Log ("Generic Model window closed");
}
void OnGUI ()
{
if (!guiSkin) {
guiSkin = Resources.Load ("GUI") as GUISkin;
}
GUI.skin = guiSkin;
this.minSize = rectSize;
this.titleContent = new GUIContent ("Generic Model To Ride Creator", null, "Generic Model To Ride Creator");
GUILayout.BeginVertical ("Generic Model To Ride", "window");
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
windowRect = GUILayoutUtility.GetLastRect ();
// windowRect.position = new Vector2 (0, windowRect.position.y);
windowRect.width = this.maxSize.x;
GUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox ("", MessageType.Info);
style = new GUIStyle (EditorStyles.helpBox);
style.richText = true;
style.fontStyle = FontStyle.Bold;
style.fontSize = 17;
EditorGUILayout.LabelField ("Configure the generic model elements and press the button 'Create Character'. \n\n" +
"Make sure to create a duplicate of the Generic Model Animator Template (use the search tool on the project window). \n\n" +
"Then set the animations of the new generic model on that new animator, " +
"and assign that as the new animator to use on the Animator Controller field of this wizard.", style);
GUILayout.EndHorizontal ();
GUILayout.FlexibleSpace ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
windowRect = GUILayoutUtility.GetLastRect ();
// windowRect.position = new Vector2 (0, windowRect.position.y);
windowRect.width = this.maxSize.x;
GUILayout.BeginHorizontal ();
GUILayout.Label ("Character Name", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
newGenericName = (string)EditorGUILayout.TextField (newGenericName, GUILayout.ExpandWidth (true));
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("New Generic Model", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
newGenericModel = EditorGUILayout.ObjectField (newGenericModel, typeof(GameObject), true, GUILayout.ExpandWidth (true))as GameObject;
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Generic Model Avatar", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
genericModelAvatar = EditorGUILayout.ObjectField (genericModelAvatar, typeof(Avatar), true, GUILayout.ExpandWidth (true))as Avatar;
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Animator Controller", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
originalAnimatorController = EditorGUILayout.ObjectField (originalAnimatorController, typeof(RuntimeAnimatorController), true, GUILayout.ExpandWidth (true))as RuntimeAnimatorController;
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Use Custom Generic Character Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
useCustomGenericCharacterPrefab = (bool)EditorGUILayout.Toggle (useCustomGenericCharacterPrefab, GUILayout.ExpandWidth (true));
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
if (useCustomGenericCharacterPrefab) {
GUILayout.BeginHorizontal ();
GUILayout.Label ("Generic Character Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
genericCharacterPrefab = EditorGUILayout.ObjectField (genericCharacterPrefab, typeof(GameObject), true, GUILayout.ExpandWidth (true))as GameObject;
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Cancel")) {
this.Close ();
}
string textButton = "Create Character";
if (GUILayout.Button (textButton)) {
if (newGenericModel != null &&
originalAnimatorController != null &&
genericModelAvatar != null &&
newGenericName != "") {
addCharacter ();
return;
} else {
Debug.Log ("WARNING: Not all elements for the new character have been assigned, make sure to add the proper fileds to it");
}
}
GUILayout.EndHorizontal ();
GUILayout.EndVertical ();
}
void addCharacter ()
{
if (genericCharacterPrefab == null) {
Debug.Log ("WARNING: something went wrong when trying to use the configured generic character or get the prefab in the path " + prefabsPath);
return;
}
if (newGenericModel.GetComponent<Animator> () == null) {
Debug.Log ("WARNING: the model selected doesn't have an animator, make sure to configure it properly");
return;
}
GameObject newCustomCharacterObject = (GameObject)Instantiate (genericCharacterPrefab, Vector3.zero, Quaternion.identity);
newCustomCharacterObject.name = newGenericName + " Generic Model Vehicle To Ride";
genericRagdollBuilder currentGenericRagdollBuilder = newCustomCharacterObject.GetComponentInChildren<genericRagdollBuilder> ();
GameObject previousGenericModel = currentGenericRagdollBuilder.characterBody;
Transform genericModelParent = previousGenericModel.transform.parent;
GameObject genericModelCreated = (GameObject)Instantiate (newGenericModel, Vector3.zero, Quaternion.identity, genericModelParent);
genericModelCreated.transform.localPosition = Vector3.zero;
genericModelCreated.transform.localRotation = Quaternion.identity;
Animator genericModelAnimator = genericModelCreated.GetComponent<Animator> ();
genericModelAnimator.enabled = false;
customCharacterControllerBase currentCustomCharacterControllerBase = newCustomCharacterObject.GetComponentInChildren<customCharacterControllerBase> ();
currentCustomCharacterControllerBase.originalAnimatorController = originalAnimatorController;
currentCustomCharacterControllerBase.originalAvatar = genericModelAvatar;
currentCustomCharacterControllerBase.mainAnimator.runtimeAnimatorController = originalAnimatorController;
currentCustomCharacterControllerBase.mainAnimator.avatar = genericModelAvatar;
currentCustomCharacterControllerBase.characterGameObject = genericModelCreated;
currentCustomCharacterControllerBase.characterMeshesList.Clear ();
currentCustomCharacterControllerBase.characterMeshesList.Add (genericModelCreated);
if (currentGenericRagdollBuilder != null) {
currentGenericRagdollBuilder.ragdollName = newGenericName + " Ragdoll";
currentGenericRagdollBuilder.characterBody = currentCustomCharacterControllerBase.characterGameObject;
currentGenericRagdollBuilder.removeRagdoll ();
GKC_Utils.updateComponent (currentGenericRagdollBuilder);
GKC_Utils.updateDirtyScene ("Update Generic Ragdoll elements", currentGenericRagdollBuilder.gameObject);
}
vehicleWeaponSystem currentVehicleWeaponSystem = newCustomCharacterObject.GetComponentInChildren<vehicleWeaponSystem> ();
if (currentVehicleWeaponSystem != null) {
currentVehicleWeaponSystem.setMainVehicleWeaponsGameObjectParent (genericModelCreated.transform);
GKC_Utils.updateComponent (currentVehicleWeaponSystem);
}
followObjectPositionUpdateSystem currentFollowObjectPositionSystem = newCustomCharacterObject.GetComponentInChildren<followObjectPositionUpdateSystem> ();
if (currentFollowObjectPositionSystem != null) {
currentFollowObjectPositionSystem.setObjectToFollowFromEditor (genericModelCreated.transform);
currentFollowObjectPositionSystem.setEnabledState (false);
GKC_Utils.updateComponent (currentFollowObjectPositionSystem);
GKC_Utils.updateDirtyScene ("Update Follow Object Position elements", currentFollowObjectPositionSystem.gameObject);
}
deviceStringAction currentDeviceStringAction = newCustomCharacterObject.GetComponentInChildren<deviceStringAction> ();
if (currentDeviceStringAction != null) {
currentDeviceStringAction.setNewDeviceName (newGenericName);
GKC_Utils.updateComponent (currentDeviceStringAction);
}
bodyMountPointsSystem mainBodyMountPointsSystem = newCustomCharacterObject.GetComponentInChildren<bodyMountPointsSystem> ();
if (mainBodyMountPointsSystem != null) {
mainBodyMountPointsSystem.setNewAnimator (genericModelAnimator);
mainBodyMountPointsSystem.setCharacterBodyMountPointsInfoList ();
GKC_Utils.updateComponent (mainBodyMountPointsSystem);
}
vehicleHUDManager currentVehicleHUDManager = newCustomCharacterObject.GetComponentInChildren<vehicleHUDManager> ();
if (currentVehicleHUDManager != null) {
currentVehicleHUDManager.setVehicleName (newGenericName);
GKC_Utils.updateComponent (currentVehicleHUDManager);
}
wolfCharacterController currentWolfCharacterController = newCustomCharacterObject.GetComponentInChildren<wolfCharacterController> ();
if (currentWolfCharacterController != null) {
currentWolfCharacterController.setCharacterPivotTransform (newCustomCharacterObject.transform);
GKC_Utils.updateComponent (currentWolfCharacterController);
}
DestroyImmediate (previousGenericModel);
characterAdded = true;
}
void Update ()
{
if (characterAdded) {
if (timer < timeToBuild) {
timer += 0.01f;
if (timer > timeToBuild) {
timer = 0;
this.Close ();
}
}
}
}
}
#endif