Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/externalShakeListManagerEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

264 lines
7.4 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(externalShakeListManager))]
public class externalShakeListManagerEditor : Editor
{
SerializedProperty externalShakeInfoList;
externalShakeListManager manager;
GUIStyle buttonStyle = new GUIStyle ();
bool sameValue;
string shakeName;
string useShakeInThird;
bool shakeInThirdEnabled;
bool shakeInFirstEnabled;
bool expanded;
void OnEnable ()
{
externalShakeInfoList = serializedObject.FindProperty ("externalShakeInfoList");
manager = (externalShakeListManager)target;
}
public override void OnInspectorGUI()
{
GUILayout.BeginVertical(GUILayout.Height(30));
EditorGUILayout.Space();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical("External Shakes States List", "window");
showExternalShakeInfoList(externalShakeInfoList);
GUILayout.EndVertical();
EditorGUILayout.Space();
if (GUILayout.Button("Update All Head Bob")) {
manager.udpateAllHeadbobShakeList();
}
EditorGUILayout.Space();
GUILayout.EndVertical();
EditorGUILayout.Space();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties();
}
}
void showExternalShakeInfoList(SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Multi Axes List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space();
GUILayout.Label("Number Of External Shakes: \t" + list.arraySize);
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Add Shake")) {
list.arraySize++;
}
if (GUILayout.Button("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex(i).isExpanded = true;
}
}
if (GUILayout.Button("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex(i).isExpanded = false;
}
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal();
GUILayout.BeginHorizontal("box");
EditorGUILayout.Space();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical();
EditorGUILayout.PropertyField(list.GetArrayElementAtIndex(i), false);
if (list.GetArrayElementAtIndex(i).isExpanded) {
expanded = true;
showExternalShakeElementInfo(list.GetArrayElementAtIndex(i), i);
}
EditorGUILayout.Space();
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
if (expanded) {
GUILayout.BeginVertical();
} else {
GUILayout.BeginHorizontal();
}
if (GUILayout.Button("x")) {
list.DeleteArrayElementAtIndex(i);
}
if (GUILayout.Button("v")) {
if (i >= 0) {
list.MoveArrayElement(i, i + 1);
}
}
if (GUILayout.Button("^")) {
if (i < list.arraySize) {
list.MoveArrayElement(i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical();
} else {
GUILayout.EndHorizontal();
}
GUILayout.EndHorizontal();
}
}
}
void showExternalShakeElementInfo (SerializedProperty list, int index)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sameValueBothViews"));
sameValue = list.FindPropertyRelative ("sameValueBothViews").boolValue;
shakeName = "Third Person Shake Values";
useShakeInThird = "Shake In Third Person Enabled";
if (sameValue) {
shakeName = "Shake Values";
useShakeInThird = "Shake Enabled";
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDamageShakeInThirdPerson"), new GUIContent (useShakeInThird), false);
if (!sameValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDamageShakeInFirstPerson"), new GUIContent ("Shake In First Person Enabled"), false);
}
EditorGUILayout.Space ();
shakeInThirdEnabled = list.FindPropertyRelative ("useDamageShakeInThirdPerson").boolValue;
shakeInFirstEnabled = list.FindPropertyRelative ("useDamageShakeInFirstPerson").boolValue;
if (shakeInThirdEnabled) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("thirdPersonDamageShake"), new GUIContent (shakeName), false);
if (list.FindPropertyRelative ("thirdPersonDamageShake").isExpanded) {
EditorGUILayout.Space ();
GUILayout.BeginVertical (shakeName, "window");
showExternalShakeElementInfoContent (list.FindPropertyRelative ("thirdPersonDamageShake"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Test Shake")) {
if (Application.isPlaying) {
manager.setExternalShakeStateByIndex (index, false);
}
}
EditorGUILayout.Space ();
}
}
if (shakeInFirstEnabled) {
if (!list.FindPropertyRelative ("sameValueBothViews").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("firstPersonDamageShake"));
if (list.FindPropertyRelative ("firstPersonDamageShake").isExpanded) {
EditorGUILayout.Space ();
GUILayout.BeginVertical ("First Person Shake Values", "window");
showExternalShakeElementInfoContent (list.FindPropertyRelative ("firstPersonDamageShake"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Test Shake")) {
if (Application.isPlaying) {
manager.setExternalShakeStateByIndex (index, true);
}
}
EditorGUILayout.Space ();
}
}
}
GUILayout.EndVertical ();
}
void showExternalShakeElementInfoContent (SerializedProperty list)
{
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePosition"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePositionSpeed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePositionSmooth"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotation"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotationSpeed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotationSmooth"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeDuration"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("decreaseShakeInTime"));
if (list.FindPropertyRelative ("decreaseShakeInTime").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("decreaseShakeSpeed"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDelayBeforeStartDecrease"));
if (list.FindPropertyRelative ("useDelayBeforeStartDecrease").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("delayBeforeStartDecrease"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("repeatShake"));
if (list.FindPropertyRelative ("repeatShake").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("numberOfRepeats"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("delayBetweenRepeats"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("externalShakeDelay"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useUnscaledTime"));
}
}
#endif