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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/featuresManagerEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

58 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(featuresManager))]
public class featuresManagerEditor : Editor
{
featuresManager manager;
SerializedProperty explanation;
void OnEnable ()
{
explanation = serializedObject.FindProperty ("explanation");
manager = (featuresManager)target;
}
public override void OnInspectorGUI ()
{
EditorGUI.BeginChangeCheck ();
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (explanation);
//if (GUILayout.Button ("Set Configuration")) {
// manager.setConfiguration ();
//}
//if (GUILayout.Button ("Get Current Configuration")) {
// manager.getConfiguration ();
//}
//EditorGUILayout.Space ();
//DrawDefaultInspector ();
//EditorGUILayout.Space ();
//if (GUILayout.Button ("Set Configuration")) {
// manager.setConfiguration ();
//}
//if (GUILayout.Button ("Get Current Configuration")) {
// manager.getConfiguration ();
//}
EditorGUILayout.Space ();
if (EditorGUI.EndChangeCheck ()) {
serializedObject.ApplyModifiedProperties ();
Repaint ();
}
}
}
#endif