46 lines
812 B
C#
46 lines
812 B
C#
using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(gameManager))]
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public class gameManagerEditor : Editor
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{
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gameManager manager;
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void OnEnable ()
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{
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manager = (gameManager)target;
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}
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public override void OnInspectorGUI ()
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{
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Delete Player Prefs")) {
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manager.deletePlayerPrefs ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Get Current Data Path")) {
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manager.getCurrentDataPath ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show Save Files Folder")) {
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manager.openCurrentSaveFolder ();
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}
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EditorGUILayout.Space ();
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}
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}
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#endif |