Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/genericRagdollBuilderEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

67 lines
1.4 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(genericRagdollBuilder))]
public class genericRagdollBuilderEditor : Editor
{
genericRagdollBuilder manager;
Vector3 curretPositionHandle;
Quaternion currentRotationHandle;
void OnEnable ()
{
manager = (genericRagdollBuilder)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Build Ragdoll")) {
manager.buildRagdoll ();
}
if (GUILayout.Button ("Remove Ragdoll")) {
manager.removeRagdoll ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Activate Ragdoll Elements")) {
manager.enableRagdollElements ();
}
if (GUILayout.Button ("Deactivate Ragdoll Elements")) {
manager.disableRagdollElements ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Send Bone List On Event")) {
manager.activateEventToSendBonesList ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Ragdoll Elements On Bone List Manually")) {
manager.getRagdollElementsOnBoneListManually ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Update Ragdoll Activator Parts")) {
manager.updateRagdollActivatorParts (true);
}
EditorGUILayout.Space ();
}
}
#endif