Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/inventoryBankSystemEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

512 lines
20 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (inventoryBankSystem), true)]
public class inventoryBankSystemEditor : Editor
{
SerializedProperty usingInventoryBank;
SerializedProperty openBankDelay;
SerializedProperty animationName;
SerializedProperty openSound;
SerializedProperty openAudioElement;
SerializedProperty closeSound;
SerializedProperty closeAudioElement;
SerializedProperty attachToTransformActive;
SerializedProperty transformToAttach;
SerializedProperty localOffset;
SerializedProperty useAsVendorSystem;
SerializedProperty useGeneralBuyPriceMultiplier;
SerializedProperty generalBuyPriceMultiplayerPercentage;
SerializedProperty useGeneralSellPriceMultiplier;
SerializedProperty generalSellPriceMultiplayerPercentage;
SerializedProperty infiniteVendorAmountAvailable;
SerializedProperty positionToSpawnObjects;
SerializedProperty useInventoryFromThisBank;
SerializedProperty inventoryListManagerList;
SerializedProperty bankInventoryList;
SerializedProperty useEventOnInventoryEmpty;
SerializedProperty eventOnInventoryEmpty;
SerializedProperty repeatEventOnInventoryEmpty;
SerializedProperty mainAnimation;
SerializedProperty mainAudioSource;
SerializedProperty mainInventoryListManager;
SerializedProperty mainInventoryBankManager;
SerializedProperty mainSpawnObject;
SerializedProperty useMaxInventoryBankSlotsAmount;
SerializedProperty maxInventoryBankSlotsAmount;
inventoryBankSystem manager;
int categoryIndex;
int elementIndex;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
usingInventoryBank = serializedObject.FindProperty ("usingInventoryBank");
openBankDelay = serializedObject.FindProperty ("openBankDelay");
animationName = serializedObject.FindProperty ("animationName");
openSound = serializedObject.FindProperty ("openSound");
openAudioElement = serializedObject.FindProperty ("openAudioElement");
closeSound = serializedObject.FindProperty ("closeSound");
closeAudioElement = serializedObject.FindProperty ("closeAudioElement");
attachToTransformActive = serializedObject.FindProperty ("attachToTransformActive");
transformToAttach = serializedObject.FindProperty ("transformToAttach");
localOffset = serializedObject.FindProperty ("localOffset");
useAsVendorSystem = serializedObject.FindProperty ("useAsVendorSystem");
useGeneralBuyPriceMultiplier = serializedObject.FindProperty ("useGeneralBuyPriceMultiplier");
generalBuyPriceMultiplayerPercentage = serializedObject.FindProperty ("generalBuyPriceMultiplayerPercentage");
useGeneralSellPriceMultiplier = serializedObject.FindProperty ("useGeneralSellPriceMultiplier");
generalSellPriceMultiplayerPercentage = serializedObject.FindProperty ("generalSellPriceMultiplayerPercentage");
infiniteVendorAmountAvailable = serializedObject.FindProperty ("infiniteVendorAmountAvailable");
positionToSpawnObjects = serializedObject.FindProperty ("positionToSpawnObjects");
useInventoryFromThisBank = serializedObject.FindProperty ("useInventoryFromThisBank");
inventoryListManagerList = serializedObject.FindProperty ("inventoryListManagerList");
bankInventoryList = serializedObject.FindProperty ("bankInventoryList");
useEventOnInventoryEmpty = serializedObject.FindProperty ("useEventOnInventoryEmpty");
eventOnInventoryEmpty = serializedObject.FindProperty ("eventOnInventoryEmpty");
repeatEventOnInventoryEmpty = serializedObject.FindProperty ("repeatEventOnInventoryEmpty");
mainAnimation = serializedObject.FindProperty ("mainAnimation");
mainAudioSource = serializedObject.FindProperty ("mainAudioSource");
mainInventoryListManager = serializedObject.FindProperty ("mainInventoryListManager");
mainInventoryBankManager = serializedObject.FindProperty ("mainInventoryBankManager");
mainSpawnObject = serializedObject.FindProperty ("mainSpawnObject");
useMaxInventoryBankSlotsAmount = serializedObject.FindProperty ("useMaxInventoryBankSlotsAmount");
maxInventoryBankSlotsAmount = serializedObject.FindProperty ("maxInventoryBankSlotsAmount");
manager = (inventoryBankSystem)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (openBankDelay);
EditorGUILayout.PropertyField (animationName);
EditorGUILayout.PropertyField (openSound);
EditorGUILayout.PropertyField (openAudioElement);
EditorGUILayout.PropertyField (closeSound);
EditorGUILayout.PropertyField (closeAudioElement);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Attach To Transform Settings", "window");
EditorGUILayout.PropertyField (attachToTransformActive);
if (attachToTransformActive.boolValue) {
EditorGUILayout.PropertyField (transformToAttach);
EditorGUILayout.PropertyField (localOffset);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Vendor Settings", "window");
EditorGUILayout.PropertyField (useAsVendorSystem);
if (useAsVendorSystem.boolValue) {
EditorGUILayout.PropertyField (useGeneralBuyPriceMultiplier);
if (useGeneralBuyPriceMultiplier.boolValue) {
EditorGUILayout.PropertyField (generalBuyPriceMultiplayerPercentage);
}
EditorGUILayout.PropertyField (useGeneralSellPriceMultiplier);
if (useGeneralSellPriceMultiplier.boolValue) {
EditorGUILayout.PropertyField (generalSellPriceMultiplayerPercentage);
}
EditorGUILayout.PropertyField (infiniteVendorAmountAvailable);
EditorGUILayout.PropertyField (positionToSpawnObjects);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Custom Inventory Bank Settings", "window");
EditorGUILayout.PropertyField (useInventoryFromThisBank);
EditorGUILayout.Space ();
if (useInventoryFromThisBank.boolValue) {
GUILayout.BeginVertical ("Inventory List Manager List", "window");
showInventoryListManagerList (inventoryListManagerList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Inventory Manager List")) {
manager.getInventoryListManagerList ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Inventory Object List Names")) {
manager.setInventoryObjectListNames ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Bank Inventory List", "window");
showInventoryList (bankInventoryList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useMaxInventoryBankSlotsAmount);
if (useMaxInventoryBankSlotsAmount.boolValue) {
EditorGUILayout.PropertyField (maxInventoryBankSlotsAmount);
}
EditorGUILayout.Space ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Empty Inventory Event Settings", "window");
EditorGUILayout.PropertyField (useEventOnInventoryEmpty);
if (useEventOnInventoryEmpty.boolValue) {
EditorGUILayout.PropertyField (eventOnInventoryEmpty);
EditorGUILayout.PropertyField (repeatEventOnInventoryEmpty);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Debug", "window");
GUILayout.Label ("Using Inventory Bank\t\t" + usingInventoryBank.boolValue.ToString ());
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Components", "window");
EditorGUILayout.PropertyField (mainAnimation);
EditorGUILayout.PropertyField (mainAudioSource);
EditorGUILayout.PropertyField (mainInventoryListManager);
EditorGUILayout.PropertyField (mainInventoryBankManager);
EditorGUILayout.PropertyField (mainSpawnObject);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showInventoryListElementInfo (SerializedProperty list, bool expanded, int index)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("inventoryGameObject"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("objectInfo"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("icon"));
GUILayout.BeginHorizontal ();
GUILayout.Label ("Object Icon Preview \t");
GUILayout.BeginHorizontal ("box", GUILayout.Height (50), GUILayout.Width (50));
if (list.FindPropertyRelative ("icon").objectReferenceValue && expanded) {
Object texture = list.FindPropertyRelative ("icon").objectReferenceValue as Texture2D;
Texture2D myTexture = AssetPreview.GetAssetPreview (texture);
GUILayout.Label (myTexture, GUILayout.Width (50), GUILayout.Height (50));
}
GUILayout.EndHorizontal ();
GUILayout.Label ("");
GUILayout.EndHorizontal ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("infiniteAmount"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("amount"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("amountPerUnit"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeUsed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeEquiped"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeDropped"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeCombined"));
if (list.FindPropertyRelative ("canBeCombined").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("objectToCombine"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("combinedObject"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("combinedObjectMessage"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeDiscarded"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("vendorPrice"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sellPrice"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isWeapon"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isArmorClothAccessory"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeExamined"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("categoryName"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("button"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("menuIconElement"));
GUILayout.EndVertical ();
}
void showInventoryList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Objects: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
string amountValue = " - " + list.GetArrayElementAtIndex (i).FindPropertyRelative ("amount").intValue;
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent (list.GetArrayElementAtIndex (i).displayName + amountValue), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showInventoryListElementInfo (list.GetArrayElementAtIndex (i), expanded, i);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showInventoryListManagerListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("infiniteAmount"));
if (!list.FindPropertyRelative ("infiniteAmount").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("amount"));
}
if (manager.inventoryManagerListString.Length > 0) {
list.FindPropertyRelative ("categoryIndex").intValue = EditorGUILayout.Popup ("Category", list.FindPropertyRelative ("categoryIndex").intValue, manager.inventoryManagerListString);
categoryIndex = list.FindPropertyRelative ("categoryIndex").intValue;
if (categoryIndex < manager.inventoryManagerListString.Length) {
list.FindPropertyRelative ("inventoryCategoryName").stringValue = manager.inventoryManagerListString [categoryIndex];
}
if (manager.inventoryManagerStringInfoList.Count > 0) {
list.FindPropertyRelative ("elementIndex").intValue = EditorGUILayout.Popup ("Inventory Object", list.FindPropertyRelative ("elementIndex").intValue,
manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString);
elementIndex = list.FindPropertyRelative ("elementIndex").intValue;
if (elementIndex < manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString.Length) {
list.FindPropertyRelative ("inventoryObjectName").stringValue = manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString [elementIndex];
}
}
}
if (useAsVendorSystem.boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useMinLevelToBuy"));
if (list.FindPropertyRelative ("useMinLevelToBuy").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("minLevelToBuy"));
}
if (!useGeneralBuyPriceMultiplier.boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("vendorPrice"));
}
if (!useGeneralSellPriceMultiplier.boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sellPrice"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("addObjectToList"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("spawnObject"));
}
GUILayout.EndVertical ();
}
void showInventoryListManagerList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Inventory Manager List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUI.color = Color.cyan;
EditorGUILayout.HelpBox ("Configure every inventory object of this Bank", MessageType.None);
GUI.color = Color.white;
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Objects: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Object")) {
manager.addNewInventoryObjectToInventoryListManagerList ();
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showInventoryListManagerListElement (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
}
#endif