Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/objectivemanagerEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

75 lines
1.5 KiB
C#

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(objectiveManager))]
public class objectiveManagerEditor : Editor
{
objectiveManager manager;
void OnEnable ()
{
manager = (objectiveManager)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Get All Station Systems On Level And Assign Info")) {
manager.getAllStationSystemOnLevelAndAssignInfoToAllMissions ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Get All Station Systems On Level")) {
manager.getAllStationSystemOnLevelByEditor ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Clear Station System List")) {
manager.clearStationSystemList ();
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Instantiate Mission Station")) {
manager.instantiateMissionStation ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Instantiate Mission System")) {
manager.instantiateMissionSystem ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Instantiate Empty Mission Station System")) {
manager.instantiateEmptyMissionSystem ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Instantiate Character Mission System")) {
manager.instantiateCharacterMissionSystem ();
}
EditorGUILayout.Space ();
}
}
#endif