303 lines
9.0 KiB
C#
303 lines
9.0 KiB
C#
using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(playerStatsSystem))]
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public class playerStatsSystemEditor : Editor
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{
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SerializedProperty playerStatsActive;
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SerializedProperty initializeStatsValuesAtStartActive;
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SerializedProperty initializeStatsOnlyWhenLoadingGame;
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SerializedProperty saveCurrentPlayerStatsToSaveFile;
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SerializedProperty statInfoList;
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SerializedProperty initializeValuesWhenNotLoadingFromTemplate;
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SerializedProperty mainStatsSettingsTemplate;
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SerializedProperty useByAI;
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bool expanded;
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playerStatsSystem manager;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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playerStatsActive = serializedObject.FindProperty ("playerStatsActive");
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initializeStatsValuesAtStartActive = serializedObject.FindProperty ("initializeStatsValuesAtStartActive");
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initializeStatsOnlyWhenLoadingGame = serializedObject.FindProperty ("initializeStatsOnlyWhenLoadingGame");
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saveCurrentPlayerStatsToSaveFile = serializedObject.FindProperty ("saveCurrentPlayerStatsToSaveFile");
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statInfoList = serializedObject.FindProperty ("statInfoList");
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initializeValuesWhenNotLoadingFromTemplate = serializedObject.FindProperty ("initializeValuesWhenNotLoadingFromTemplate");
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mainStatsSettingsTemplate = serializedObject.FindProperty ("mainStatsSettingsTemplate");
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useByAI = serializedObject.FindProperty ("useByAI");
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manager = (playerStatsSystem)target;
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}
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public override void OnInspectorGUI ()
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{
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GUILayout.BeginVertical (GUILayout.Height (30));
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (playerStatsActive);
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EditorGUILayout.PropertyField (initializeStatsValuesAtStartActive);
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EditorGUILayout.PropertyField (initializeStatsOnlyWhenLoadingGame);
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EditorGUILayout.PropertyField (saveCurrentPlayerStatsToSaveFile);
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (useByAI);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Stats Settings Template", "window");
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EditorGUILayout.PropertyField (initializeValuesWhenNotLoadingFromTemplate);
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EditorGUILayout.PropertyField (mainStatsSettingsTemplate);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Save Settings To Template")) {
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manager.saveSettingsToTemplate ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Load Settings From Template")) {
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manager.loadSettingsFromTemplate (true);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Stat Info List", "window");
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showStatInfoList (statInfoList);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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if (GUI.changed) {
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serializedObject.ApplyModifiedProperties ();
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}
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}
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void showStatInfoListElement (SerializedProperty list)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("statIsAmount"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("initializeStatWithThisValue"));
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if (list.FindPropertyRelative ("statIsAmount").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("currentValue"));
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EditorGUILayout.Space ();
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GUILayout.Label ("Max Amount Stat Settings", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useMaxAmount"));
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if (list.FindPropertyRelative ("useMaxAmount").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useOtherStatAsMaxAmount"));
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if (list.FindPropertyRelative ("useOtherStatAsMaxAmount").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("otherStatAsMaxAmountName"));
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} else {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("maxAmount"));
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}
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}
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} else {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("currentBoolState"));
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}
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EditorGUILayout.Space ();
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GUILayout.Label ("Custom Stat Settings", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomStatTypeForEvents"));
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if (list.FindPropertyRelative ("useCustomStatTypeForEvents").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("customStatType"));
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} else {
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EditorGUILayout.Space ();
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GUILayout.Label ("Event Settings", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (list.FindPropertyRelative ("statIsAmount").boolValue) {
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EditorGUILayout.Space ();
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if (list.FindPropertyRelative ("initializeStatWithThisValue").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeStat"));
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} else {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeStatOnComponent"));
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}
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToIncreaseStat"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToUseStat"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToAddAmount"));
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventToSendValueOnUpdateStat"));
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if (list.FindPropertyRelative ("useEventToSendValueOnUpdateStat").boolValue) {
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSendValueOnUpdateStat"));
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}
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventToSendValueOnUpdateStatExternally"));
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if (list.FindPropertyRelative ("useEventToSendValueOnUpdateStatExternally").boolValue) {
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSendValueOnUpdateStatExternally"));
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}
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} else {
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if (list.FindPropertyRelative ("initializeStatWithThisValue").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeBoolStat"));
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} else {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeBoolStatOnComponent"));
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}
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToActivateBoolStat"));
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}
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}
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("ignoreStatInitializationOnLoadGame"));
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Initialize Stat Value")) {
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manager.initializeStatValueFromEditor (list.FindPropertyRelative ("Name").stringValue, true);
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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void showStatInfoList (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Stats: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Stat")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear List")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Initialize All Stat Values")) {
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manager.initializeAllStatValuesFromEditor ();
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}
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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expanded = true;
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showStatInfoListElement (list.GetArrayElementAtIndex (i));
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < list.arraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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}
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#endif |