Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/playerStatsSystemEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

303 lines
9.0 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(playerStatsSystem))]
public class playerStatsSystemEditor : Editor
{
SerializedProperty playerStatsActive;
SerializedProperty initializeStatsValuesAtStartActive;
SerializedProperty initializeStatsOnlyWhenLoadingGame;
SerializedProperty saveCurrentPlayerStatsToSaveFile;
SerializedProperty statInfoList;
SerializedProperty initializeValuesWhenNotLoadingFromTemplate;
SerializedProperty mainStatsSettingsTemplate;
SerializedProperty useByAI;
bool expanded;
playerStatsSystem manager;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
playerStatsActive = serializedObject.FindProperty ("playerStatsActive");
initializeStatsValuesAtStartActive = serializedObject.FindProperty ("initializeStatsValuesAtStartActive");
initializeStatsOnlyWhenLoadingGame = serializedObject.FindProperty ("initializeStatsOnlyWhenLoadingGame");
saveCurrentPlayerStatsToSaveFile = serializedObject.FindProperty ("saveCurrentPlayerStatsToSaveFile");
statInfoList = serializedObject.FindProperty ("statInfoList");
initializeValuesWhenNotLoadingFromTemplate = serializedObject.FindProperty ("initializeValuesWhenNotLoadingFromTemplate");
mainStatsSettingsTemplate = serializedObject.FindProperty ("mainStatsSettingsTemplate");
useByAI = serializedObject.FindProperty ("useByAI");
manager = (playerStatsSystem)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (playerStatsActive);
EditorGUILayout.PropertyField (initializeStatsValuesAtStartActive);
EditorGUILayout.PropertyField (initializeStatsOnlyWhenLoadingGame);
EditorGUILayout.PropertyField (saveCurrentPlayerStatsToSaveFile);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useByAI);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Stats Settings Template", "window");
EditorGUILayout.PropertyField (initializeValuesWhenNotLoadingFromTemplate);
EditorGUILayout.PropertyField (mainStatsSettingsTemplate);
EditorGUILayout.Space ();
if (GUILayout.Button ("Save Settings To Template")) {
manager.saveSettingsToTemplate ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Load Settings From Template")) {
manager.loadSettingsFromTemplate (true);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Stat Info List", "window");
showStatInfoList (statInfoList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showStatInfoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("statIsAmount"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("initializeStatWithThisValue"));
if (list.FindPropertyRelative ("statIsAmount").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("currentValue"));
EditorGUILayout.Space ();
GUILayout.Label ("Max Amount Stat Settings", EditorStyles.boldLabel);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useMaxAmount"));
if (list.FindPropertyRelative ("useMaxAmount").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useOtherStatAsMaxAmount"));
if (list.FindPropertyRelative ("useOtherStatAsMaxAmount").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("otherStatAsMaxAmountName"));
} else {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("maxAmount"));
}
}
} else {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("currentBoolState"));
}
EditorGUILayout.Space ();
GUILayout.Label ("Custom Stat Settings", EditorStyles.boldLabel);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomStatTypeForEvents"));
if (list.FindPropertyRelative ("useCustomStatTypeForEvents").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("customStatType"));
} else {
EditorGUILayout.Space ();
GUILayout.Label ("Event Settings", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (list.FindPropertyRelative ("statIsAmount").boolValue) {
EditorGUILayout.Space ();
if (list.FindPropertyRelative ("initializeStatWithThisValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeStat"));
} else {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeStatOnComponent"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToIncreaseStat"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToUseStat"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToAddAmount"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventToSendValueOnUpdateStat"));
if (list.FindPropertyRelative ("useEventToSendValueOnUpdateStat").boolValue) {
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSendValueOnUpdateStat"));
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventToSendValueOnUpdateStatExternally"));
if (list.FindPropertyRelative ("useEventToSendValueOnUpdateStatExternally").boolValue) {
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToSendValueOnUpdateStatExternally"));
}
} else {
if (list.FindPropertyRelative ("initializeStatWithThisValue").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeBoolStat"));
} else {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToInitializeBoolStatOnComponent"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventToActivateBoolStat"));
}
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("ignoreStatInitializationOnLoadGame"));
EditorGUILayout.Space ();
if (GUILayout.Button ("Initialize Stat Value")) {
manager.initializeStatValueFromEditor (list.FindPropertyRelative ("Name").stringValue, true);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
void showStatInfoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Stats: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Stat")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Initialize All Stat Values")) {
manager.initializeAllStatValuesFromEditor ();
}
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showStatInfoListElement (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
}
#endif