46 lines
904 B
C#
46 lines
904 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
|
|
[CustomEditor (typeof(remotePlayerNavmeshOverride))]
|
|
public class remotePlayerNavmeshOverrideEditor : Editor
|
|
{
|
|
remotePlayerNavmeshOverride manager;
|
|
|
|
void OnEnable ()
|
|
{
|
|
manager = (remotePlayerNavmeshOverride)target;
|
|
}
|
|
|
|
public override void OnInspectorGUI ()
|
|
{
|
|
DrawDefaultInspector ();
|
|
|
|
EditorGUILayout.Space ();
|
|
|
|
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
|
|
|
|
EditorGUILayout.Space ();
|
|
|
|
if (GUILayout.Button ("Enable Player Navmesh")) {
|
|
manager.enablePlayerNavMeshState ();
|
|
}
|
|
|
|
EditorGUILayout.Space ();
|
|
|
|
if (GUILayout.Button ("Disable Player Navmesh")) {
|
|
manager.disablePlayerNavMeshState ();
|
|
}
|
|
|
|
EditorGUILayout.Space ();
|
|
|
|
if (GUILayout.Button ("Set Player Navmesh Position")) {
|
|
manager.setPlayerNavMeshTargetPosition ();
|
|
}
|
|
|
|
EditorGUILayout.Space ();
|
|
}
|
|
}
|
|
#endif |