43 lines
862 B
C#
43 lines
862 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(sharedActionZone))]
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public class sharedActionZoneEditor : Editor
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{
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sharedActionZone manager;
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void OnEnable ()
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{
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manager = (sharedActionZone)target;
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}
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public override void OnInspectorGUI ()
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{
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Spawn Shared Action Object On Scene")) {
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manager.spawnSharedActionObjectOnSceneFromEditor ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Get Shared Action Manager on Scene")) {
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manager.getSharedActionManagerrOnScene ();
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}
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EditorGUILayout.Space ();
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}
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}
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#endif |