Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/turnBasedCombatSystemEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

183 lines
4.3 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(turnBasedCombatSystem))]
public class turnBasedCombatSystemEditor : Editor
{
turnBasedCombatSystem manager;
SerializedProperty newCharacterTeamLeader;
SerializedProperty teamPositionDataName;
SerializedProperty newCharacterTeamInfoList;
SerializedProperty newTeamAlwaysSelectFirst;
SerializedProperty useCustomCameraStateOnNewTeam;
SerializedProperty customCameraStateOnNewTeam;
SerializedProperty useRewardSystem;
SerializedProperty mainRewardSystem;
SerializedProperty turnBasedCombatTeamInfoOnSceneList;
void OnEnable ()
{
newCharacterTeamLeader = serializedObject.FindProperty ("newCharacterTeamLeader");
teamPositionDataName = serializedObject.FindProperty ("teamPositionDataName");
newCharacterTeamInfoList = serializedObject.FindProperty ("newCharacterTeamInfoList");
newTeamAlwaysSelectFirst = serializedObject.FindProperty ("newTeamAlwaysSelectFirst");
useCustomCameraStateOnNewTeam = serializedObject.FindProperty ("useCustomCameraStateOnNewTeam");
customCameraStateOnNewTeam = serializedObject.FindProperty ("customCameraStateOnNewTeam");
useRewardSystem = serializedObject.FindProperty ("useRewardSystem");
mainRewardSystem = serializedObject.FindProperty ("mainRewardSystem");
turnBasedCombatTeamInfoOnSceneList = serializedObject.FindProperty ("turnBasedCombatTeamInfoOnSceneList");
manager = (turnBasedCombatSystem)target;
}
public override void OnInspectorGUI ()
{
EditorGUILayout.Space ();
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Configure New Teams Settings", "window");
EditorGUILayout.PropertyField (newCharacterTeamLeader);
EditorGUILayout.PropertyField (teamPositionDataName);
EditorGUILayout.PropertyField (newTeamAlwaysSelectFirst);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useCustomCameraStateOnNewTeam);
if (useCustomCameraStateOnNewTeam.boolValue) {
EditorGUILayout.PropertyField (customCameraStateOnNewTeam);
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useRewardSystem);
if (useRewardSystem.boolValue) {
EditorGUILayout.PropertyField (mainRewardSystem);
}
EditorGUILayout.Space ();
showSimpleList (newCharacterTeamInfoList, true);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("\n CONFIGURE NEW TEAM INFO \n")) {
manager.configureNewTeamInfo ();
Repaint ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("\n SHOW ALL TEAMS IN SCENE \n")) {
manager.showAllTeamsInScene ();
Repaint ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Current Teams On Scene List", "window");
showSimpleList (turnBasedCombatTeamInfoOnSceneList, false);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showSimpleList (SerializedProperty list, bool showAddRemoveButtons)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (showAddRemoveButtons) {
if (GUILayout.Button ("Add")) {
list.arraySize++;
Repaint ();
}
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
Repaint ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (showAddRemoveButtons) {
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
}
#endif