Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Health/applyHealOnArea.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

21 lines
468 B
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class applyHealOnArea : applyEffectOnArea
{
public override void applyEffect (GameObject objectToAffect)
{
if (applyValueAtOnce) {
valueToAdd = applyDamage.getMaxHealthAmount (objectToAffect);
}
if (!applyDamage.checkIfMaxHealth (objectToAffect)) {
applyDamage.setHeal (valueToAdd, objectToAffect);
} else {
removeDetectedObject (objectToAffect);
}
}
}