Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/consumableInventoryPrefabCreationSystem.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

22 lines
684 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class consumableInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
{
public override void createInventoryPrefabObject ()
{
generalPickup currentGeneralPickup = GetComponent<generalPickup> ();
inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
string newName = currentInventoryObject.inventoryObjectInfo.Name;
currentGeneralPickup.setConsumableName (newName);
currentGeneralPickup.setObjectTakenAsPickupMessage (newName + " x -AMOUNT-");
currentGeneralPickup.setObjectTakenAsInventoryMessage (newName + " x -AMOUNT- Stored");
}
}