22 lines
684 B
C#
22 lines
684 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class consumableInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
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{
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public override void createInventoryPrefabObject ()
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{
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generalPickup currentGeneralPickup = GetComponent<generalPickup> ();
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inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
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string newName = currentInventoryObject.inventoryObjectInfo.Name;
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currentGeneralPickup.setConsumableName (newName);
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currentGeneralPickup.setObjectTakenAsPickupMessage (newName + " x -AMOUNT-");
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currentGeneralPickup.setObjectTakenAsInventoryMessage (newName + " x -AMOUNT- Stored");
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}
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}
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