18 lines
585 B
C#
18 lines
585 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class meleeWeaponConsumableInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
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{
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public override void createInventoryPrefabObject ()
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{
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meleeWeaponConsumablePickup currentMeleeWeaponConsumablePickup = GetComponent<meleeWeaponConsumablePickup> ();
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inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
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string newName = currentInventoryObject.inventoryObjectInfo.Name;
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currentMeleeWeaponConsumablePickup.setWeaponConsumableName (newName);
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}
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}
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