Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/meleeWeaponConsumableInventoryPrefabCreationSystem.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

18 lines
585 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class meleeWeaponConsumableInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
{
public override void createInventoryPrefabObject ()
{
meleeWeaponConsumablePickup currentMeleeWeaponConsumablePickup = GetComponent<meleeWeaponConsumablePickup> ();
inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
string newName = currentInventoryObject.inventoryObjectInfo.Name;
currentMeleeWeaponConsumablePickup.setWeaponConsumableName (newName);
}
}