Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Save System/saveGameInfoHelper.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

78 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class saveGameInfoHelper : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool checkSaveStateOnStartEnabled = true;
[Space]
[Header ("Components Settings")]
[Space]
public saveGameSystem mainSaveGameSystem;
[Space]
[Header ("Events Settings")]
[Space]
public UnityEvent eventOnHomeMenuOpened;
public UnityEvent eventOnGameSavesLocated;
public UnityEvent eventOnGameSavesNotLocated;
int currentSaveNumberOnPlayerPrefs = -1;
void Start ()
{
if (!checkSaveStateOnStartEnabled) {
return;
}
checkIfGameCanContinue ();
}
public void checkIfGameCanContinue ()
{
eventOnHomeMenuOpened.Invoke ();
mainSaveGameSystem.startGameSystem ();
if (mainSaveGameSystem.isThereSaveSlotsLoaded ()) {
eventOnGameSavesLocated.Invoke ();
} else {
eventOnGameSavesNotLocated.Invoke ();
}
}
public void storeSaveNumberOnPlayerPrefs (int newValue)
{
PlayerPrefs.SetInt ("saveNumber", newValue);
currentSaveNumberOnPlayerPrefs = newValue;
PlayerPrefs.SetInt ("Delete Player Prefs Active", 1);
}
public void removeSaveNumberOnPlayerPrefs ()
{
if (PlayerPrefs.HasKey ("saveNumber") && currentSaveNumberOnPlayerPrefs != -1) {
if (currentSaveNumberOnPlayerPrefs == PlayerPrefs.GetInt ("saveNumber")) {
PlayerPrefs.DeleteKey ("saveNumber");
currentSaveNumberOnPlayerPrefs = -1;
PlayerPrefs.DeleteKey ("Delete Player Prefs Active");
}
}
}
}