Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/shakeCharacterBodyPartSystemEditor.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

44 lines
839 B
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(shakeCharacterBodyPartSystem))]
public class shakeCharacterBodyPartSystemEditor : Editor
{
shakeCharacterBodyPartSystem manager;
void OnEnable ()
{
manager = (shakeCharacterBodyPartSystem)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Test Shake")) {
if (Application.isPlaying) {
manager.activatShakeAnimationXSecondsFromEditor ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Store Body Parts")) {
if (!Application.isPlaying) {
manager.storeCharacterBones ();
}
}
EditorGUILayout.Space ();
}
}
#endif