Files
FueraDeEscala/UIElementsSchema/UIElements.xsd
Robii Aragon e600aab717 Add Pause Menu UI, terrains, and X Bot model
Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse.
2026-02-12 02:40:53 -08:00

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2.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:editor="UnityEditor.UIElements" xmlns:engine="UnityEngine.UIElements" xmlns="UnityEditor.Accessibility" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:import schemaLocation="UnityEngine.UIElements.xsd" namespace="UnityEngine.UIElements" />
<xs:import schemaLocation="UnityEditor.ShaderGraph.Drawing.xsd" namespace="UnityEditor.ShaderGraph.Drawing" />
<xs:import schemaLocation="UnityEditor.Rendering.xsd" namespace="UnityEditor.Rendering" />
<xs:import schemaLocation="Unity.UIToolkit.Editor.xsd" namespace="Unity.UIToolkit.Editor" />
<xs:import schemaLocation="UnityEditor.UIElements.Debugger.xsd" namespace="UnityEditor.UIElements.Debugger" />
<xs:import schemaLocation="Unity.UI.Builder.xsd" namespace="Unity.UI.Builder" />
<xs:import schemaLocation="UnityEditor.Search.xsd" namespace="UnityEditor.Search" />
<xs:import schemaLocation="Unity.Multiplayer.PlayMode.Editor.xsd" namespace="Unity.Multiplayer.PlayMode.Editor" />
<xs:import schemaLocation="UnityEditor.Experimental.GraphView.xsd" namespace="UnityEditor.Experimental.GraphView" />
<xs:import schemaLocation="UnityEditor.Toolbars.xsd" namespace="UnityEditor.Toolbars" />
<xs:import schemaLocation="UnityEditor.PackageManager.UI.Internal.xsd" namespace="UnityEditor.PackageManager.UI.Internal" />
<xs:import schemaLocation="UnityEditor.UIElements.xsd" namespace="UnityEditor.UIElements" />
<xs:import schemaLocation="Unity.Profiling.Editor.xsd" namespace="Unity.Profiling.Editor" />
<xs:import schemaLocation="UnityEditor.Overlays.xsd" namespace="UnityEditor.Overlays" />
<xs:import schemaLocation="UnityEditor.UIElements.ProjectSettings.xsd" namespace="UnityEditor.UIElements.ProjectSettings" />
<xs:import schemaLocation="Unity.Profiling.Editor.UI.xsd" namespace="Unity.Profiling.Editor.UI" />
<xs:import schemaLocation="UnityEditor.ShortcutManagement.xsd" namespace="UnityEditor.ShortcutManagement" />
<xs:import schemaLocation="UnityEditor.Audio.UIElements.xsd" namespace="UnityEditor.Audio.UIElements" />
<xs:import schemaLocation="UnityEditor.Inspector.GraphicsSettingsInspectors.xsd" namespace="UnityEditor.Inspector.GraphicsSettingsInspectors" />
<xs:import schemaLocation="UnityEditor.Inspector.xsd" namespace="UnityEditor.Inspector" />
<xs:import schemaLocation="UnityEditor.Accessibility.xsd" namespace="UnityEditor.Accessibility" />
</xs:schema>