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FueraDeEscala/Assets/Game Kit Controller/Scriptable Objects/Melee Weapons Attack Info Templates/Big Axe.asset
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

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playerOnGroundToActivateAttack: 0
pauseSoundIfAttackOnAir: 1
damageTriggerActiveInfoList:
- delayToActiveTrigger: 0.26
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.5
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.58
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.7
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand Special 1
attackDuration: 4.6
attackAnimationSpeed: 1
staminaUsedOnAttack: 13
customRefillStaminaDelayAfterUse: 4
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 1
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
- Name:
attackDamage: 11
attackType: Special
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
damageTriggerActiveInfoList:
- delayToActiveTrigger: 0.38
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 1
newTriggerScale: {x: 4, y: 0.67, z: 3}
setOriginalScale: 0
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.56
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
setOriginalScale: 0
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand Special 2
attackDuration: 3.6
attackAnimationSpeed: 1
staminaUsedOnAttack: 14
customRefillStaminaDelayAfterUse: 3
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 1
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6